I forgot my password
Hi Esteemed User (LOGOUT)
PIN: XXXXXX Balance: $0.00 Bonus Bets: $0.00 Pending Bets (0) SHOW MY BALANCE HIDE
You need to verify your account before you can continue to bet. Verify my account

Sports Rules

1. AMERICAN FOOTBALL

  1. Payouts will be based on the official final score, including any overtime (an extension of normal time played to determine a winner after a drawn match at the conclusion of normal time), dead-heat rules apply in the event of a draw after overtime. If the match is abandoned before completion then the market will be resulted as void.
  2. In Handicap and Totals betting where the line or total is a flat (whole) number, if the result lands on that flat number all wagers are void and refunded if final result (incl Overtime) is declared a tie. Affected multiple wagers (parlays) will be recalculated excluding that leg. For 3 Unanswered Score markets, Touchdown Conversions (1 or 2 points) do not count for betting purposes.
  3. Half-time/Full-time Double Betting excludes overtime.
  4. For First Half wagers, the first half must be completed for bets to stand.
  5. Second Half wagers relate solely to the score in the second half and include any overtime played (Scores start from 0-0 at half time). The second half must have five minutes or less remaining in the second half at the conclusion of the match for bets to stand.
  6. If a game is postponed and rescheduled to occur within 48 hours of the original start time, all wagers stand. Beyond 48 hours the market will be void.
  7. For player match ups of any kind, both players must take the field for bets to stand.
  8. All American Football rules apply to NCAA and NFL.

 

2. ATHLETICS

  1. Betting on the winner of an event is offered on an All-In basis. No refunds will be given for non-starters or for competitors who retire or are disqualified mid-meet.
  2. Payouts will be based on podium placing. Palmerbet does not recognize overturned decisions for betting purposes.
  3. For head-to-head match-ups, both competitors must start the event.

 

3. AUSTRALIAN RULES FOOTBALL

  1. Payouts are based on the official declared result. Any extra time played is included for betting purposes. For matches without extra time, a draw is always included for margin betting and any bets placed on either team by a margin will be considered losing bets in the case of a draw.
  2. Where an Australian Football League match is abandoned or postponed and played within 7 days of the original scheduled date, all wagers stand. Once the 7 days have passed, all single wagers are void and stakes refunded. Affected multiple wagers are recalculated excluding that leg. The exception will be bets that have already been decided, which will be settled (E.g. a match abandoned during the second quarter will have all bets already decided settled). For all other Australian Rules matches (E.g. state leagues, international rules and representative games) this time limit will be 48 hours after the scheduled start time.
  3. All bets stand, regardless of change of venue.
  4. For player-based group betting, options such as most disposals, most goals, payouts will be based on statistics used by the AFL website www.afl.com.au. Bets refunded if player not in the starting 22.
  5. “Wire-to-Wire” betting refers to a team leading the match at the end of each quarter. In Australian Rules football, these bets include any extra time played.
  6. The market “First Goal Kicker & Margin Double” will be settled as Any Other Result in the case of a drawn match or an unlisted player kicking the first goal.
  7. Premiership markets will include any replays required. A premiership market will not be available once the 2 grand finalists are known. From this point on, only match betting on the Grand Final will be available.
  8. For match betting on a Grand Final, the betting is specific to the next match played; or the current match, in the case of live [in running] betting. In the case of a draw, bets on the match winner will be paid out at half face value and all other match-specific bets will be settled. Bets will not carry over to any replay and a new market will be framed for any subsequent matches
  9. More Goals or More Behinds markets will be refunded if the applicable player does not score any points. For any other Dead-Heats (e.g. 3 goals, 3 behinds) the Dead-Heat Rule applies.
  10. Second Half wagers relate solely to the score in the second half and include any extra time played (scores start from 0-0 at half time).
  11. Final Quarter wagers relate solely to the score in the fourth quarter and include any extra time played (scores start from 0-0 at three-quarter time).
  12. For leading Victorian or Interstate team finals are not included. Wagers will be settled at the completion of the Home and Away Season only. Should two or more teams be on equal points at the completion of the Home and Away Season, team percentage as shown on the AFL Ladder will decide the winner.
  13. HT / FT is paid on the match result at half and at the completion of the match, Any other result relates to scores being level at either half time or full time.
  14. Quarter by quarter is paid on the exact match result on the completion of all 4 quarters. Should scores be level at the completion of any quarter, Any Other Result is paid out.
  15. Line & Total Double is paid on the correct handicap (plus or minus) and the total match score at the completion of the match. Match Winner & Total Double is paid in the same manner. Individual Quarter Line & Total Doubles are resulted according to the match score and total for the nominated quarter, First Half Line & Total Double are resulted for the nominated half. These will include overtime if required.
  16. Margin betting relates to the winning margin at the completion of the match, completion of nominated Quarter or completion of nominated half. These will include overtime for the match, second half and fourth quarter.
  17. First Quarter wagers relate solely to the score, margin, handicap & total in the First Quarter, Scoring starts from 0-0.
  18. Second Quarter wagers relate solely to the score, margin, handicap & total in the Second Quarter, Scorings starts from 0-0.
  19. Third Quarter wagers relate solely to the score, margin, handicap & total in the Third Quarter, Scoring starts from 0-0.
  20. Fourth Quarter wagers relate solely to the score, margin, handicap & total in the Fourth Quarter, Scoring starts from 0-0.
  21. First Half wagers relate solely to the score, margin, handicap & total in the First Half, Scoring starts from 0-0.
  22. Second Half wagers relate solely to the score, margin, handicap & total in the Second Half, Scoring starts from 0-0.
  23. Both Teams To Score 40, 60, 80 & 100 Points will include overtime if required.
  24. First Team to Score 10, 15, 20, 25, 30 & 40 Points, First Team to Kick 3, 4, 5 & Goals and First Team to Score 3, 4, 5 & 6 Behinds are all resulted according to www.afl.com.au . These will include overtime where applicable and if required.
  25. First Goal Scorer markets are paid according to the first goal scorer of the match, quarter or half. Should no goals be scored, all bets will be refunded. Bets will be refunded should nominated player start as substitute in the match. Anytime Goal Scorer is paid according to which player scores a goal for the match, quarter or half. All bets will be refunded should no goals be scored, these markets include overtime if required. Last Goal Scorer markets are on an All In basis, refunds will not apply should selected players be injured during the course of the match. Includes overtime if required.
  26. Total Score Bands relate to varying markets which are paid according to nominated quarter, half or match result. Total Match Score Bands for the match include overtime as does the Second Half and Fourth Quarter. These will include individual and combined team totals for the 1st quarter, 2nd Quarter, 3rd Quarter, 4th Quarter, 1st Half, 2nd Half and the match.
  27. Total Goal Bands relate to varying markets which are paid according to nominated quarter, half & match result. Total Goals Scored Bands for the match include overtime as does the Second Half and Fourth Quarter if required. These will include individual and combined team goals for the 1st quarter, 2nd Quarter, 3rd Quarter, 4th Quarter, 1st Half, 2nd Half and the match.
  28. Total Behind Bands relate to varying markets which are paid according to nominated quarter, half or match result. Total Behinds Scored Bands for the match include overtime as does the Second Half and Fourth Quarter. These will include individual team and combined team behinds for the 1st quarter, 2nd Quarter, 3rd Quarter, 4th Quarter, 1st Half, 2nd Half and the match.
  29. Individual Player Total Disposals includes extra time if required. Nominated player must enter field for bets to stand, should selected player start as substitute, bet will be refunded. Should nominated player being injured and subbed off the field during the course of the match, no refunds will apply.
  30. Players to have 30 Disposals or More, To Score 2 or More Goals, To Score 3 or More Goals, Player Goal Scoring Head To Heads & Player Disposals Head to Heads all in includes extra time if required. All Bets are void should a player start as substitute for the following markets: To Have 30 Or More Disposals, Goals Scoring Head To Heads & Most Disposals Head to Head. The Dead -Heat Rule will apply to Goal Scoring Head To Heads and Most Disposals Head to Head unless a tie is offered.
  31. All Total Score based product will include extra time if required for Individual Team Totals, Exact Team Total, Total Match Score & Second Halves. The Dead-Heat Rule will apply to all Total Score markets offered for individual quarters and halves. Odd & Even Total Match Points include extra time if required.
  32. All Total Match Goals Over / Under and Total Match Behinds Over / Under markets will include extra time if required. Total Match Goals Over / Under & Total Match Behinds Over / Under for varying quarters and halves are resulted according www.afl.com.au.
  33. All Time Of First Goal payouts are based on the official AFL clock.
  34. For First and Last Scoring Plays, First and Last Points markets & First Goal of Match, if the match remains scoreless, then single wagers will be void and stakes refunded whilst affected multiples will be recalculated excluding that leg.
  35. Highest Scoring Half payouts are based on the official scores from www.afl.com.au.
  36. Should Scores be level at the end of any quarter in the Lead And Lose at ¼ , ½ or ¾ time markets, Pay Out will be on Any Other Result.
  37. Both teams +39.5 Handicap markets are resulted according to www.afl.com.au , either team can get beaten by up to 39 points for this market to payout.
  38. Team Goal Scoring accuracy is based on an individual teams Total Goals and Behinds for Match percentage. i.e. 8 goals & 10 behinds are scored, the percentage is 80%. Should the same amount of goals and behinds be scored, all bets are refunded.

 

4. AFL Futures

  1. Premiership Winner, Minor Premiership, To Make The Grand Final & Grand Final Quinella markets are offered on an All In basis. Any team which has points deducted due to breaches of the rules or regulations will be deemed as a starter for betting purposes, no refunds will be given. Any loss of premierships after the completion of the Grand Final will be deemed null and void for betting purposes and all bets will stand regardless.
  2. To Make the Top Eight & To Make the Top Four markets are offered on an All In basis. Any team which has points deducted due to a breach of rules or regulations will be deemed a starter for betting purposes. Any decision by the AFL regarding penalties is final.
  3. To Miss the Top Eight & To Miss the Top Four markets are offered on an All In basis. Pay on ladder position at the completion of the Home & Away Season. Should retrospective announcement be made after the season has been completed in regard to loss of Premiership points due to breaches of rules or regulations, these decisions will be deemed null and void for betting purposes and all bets will stand regardless.
  4. Total Season Wins – Under / Over are Home & Away Season matches only. Finals wins do not count towards to final tally. Drawn matches will be counted as a loss.
  5. Most Season Wins – Group Betting are Home & Away Season matches only. Finals matches do not count towards the season tally, drawn matches will be counted as a loss.
  6. Season Team Specials are all Home & Away season matches only. These betting options include Total Season drawn matches, Any team to score 200+ points, Best Offence (Team to score the most goals & behinds in the regular season) and Best Defense (Team that concedes the least amount of goals & behinds in the regular season).
  7. Least Wins (Wooden Spoon) is paid on the team which has the least wins for the season. A draw is considered as half a win. In the event of more than one team having the same number of wins the position will be determined by the worst ‘For and Against’. Points deducted because of breaches of rules and regulations are excluded for resulting purposes. All In. Win Only.
  8. Most losses is Paid on the team which has the most losing games for the season All In. Win Only. In the event of more than one team having the same number of wins the position will be determined by the worst ‘For and Against’. Points deducted because of breaches of rules and regulations are excluded for resulting purposes. All In. Win Only.
  9. Season Player Specials are all Home & Away season matches only. These betting options include Most Disposals, Most Marks, Most Tackles, Most Hit Outs, Any player to score 10 goals in a match and Any player to have 50 disposals or more in a single match. The Dead-Heat Rule will apply to Most Disposals, Most Marks, Most Goals, Most Tackles and Most Hit Outs. All statistical markets are paid out according to www.afl.com.au.
  10. All Australian Selection – Pay on players nominated for All Australian as per www.afl.com.au markets are offered as All In, Quote Other.
  11. AFL Rising Star markets are offered as All In, Quote Others markets. The Dead-Heat Rule applies and payout is as per www.afl.com.au.
  12. The Coleman Medal is awarded to a player who kicks the most goals in the home and away season. Finals matches will not count. The Dead-Heat rule will apply should more than one player score the most goals for the season. The Dead-Heat Rule shall also apply for home and away season head to heads & group betting.
  13. Premiership and Brownlow Medal Double – Betting is offered on an All In basis. The Dead-Heat Rule will apply should the Brownlow Medal be tied. Any loss of Premierships or Brownlow Medals after the completion of the Grand Final or announcement of the Brownlow Medal winner will be deemed null and void for betting purposes and all bets will stand regardless.

 

5. BROWNLOW MEDAL

  1. In the case of more than one winner of the Brownlow Medal, the Dead-Heat Rule will apply. The same applies for Each Way Bets with multiple place getters. The place portion will be paid on 1st, 2nd & 3rd. should three players tie for 1st, they will be deemed to have filled the first three placing.
  2. All Brownlow markets are considered All-in unless otherwise stated.
  3. Season head to heads & group betting, the Dead-Heat Rule will apply should two or more players tie. Players that have been suspended are ineligible.
  4. Suspended players are eligible for both Total Individual Player Votes Markets and for the player leading at the conclusion of the Round 10 votes. The Dead-Heat Rule will also apply should 2 or more players be on equal points.

 

6. BADMINTON

  1. Outright Betting is offered as All In, Quote Others. Refunds shall not apply should competitors withdraw from any event. For betting purposes, markets are settled upon podium presentations; overturned decisions will not be recognized.
  2. For Head to Head Betting, both competitors must take court for bets to stand.
  3. Should any match be postponed to another day, all bets are void.

 

7. BASEBALL

  1. Games are official after 5 innings of play. If the home team is leading, the game is official after 4.5 innings of play. If a game goes past 5 innings (including any extra innings) and is subsequently called off, suspended for the day or postponed, the winner is determined by the score after the last full innings of play (except in the case where the home team score to tie, or take the lead in the bottom half of the innings in which the game is called off – the runs do count).
  2. For Run Line betting, the game is official after 9 innings if the visiting team is winning, and after 8.5 innings if the home team is winning.
  3. For Run Totals betting, the game is official after 9 innings if the visiting team is winning, and after 8.5 innings if the home team is winning, with the exception being that at any time the run total is exceeded, the wager is official.
  4. For Run Line and Run Total betting, where the number is a flat (whole) number, if the result lands on that flat number, all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  5. Should either of the nominated pitchers withdraw before throwing a pitch all single wagers are void and refunded whilst affected multiple wagers will be recalculated excluding that leg.
  6. If a game is abandoned or postponed to another date, single wagers are void and refunded, whilst affected multiple wagers will be recalculated excluding that leg.
  7. First Half wagers are based on the first 5 innings, and the full 5 innings must be played. The Dead-Heat Rule applies.
  8. For First Innings wagers, both teams must complete their first innings for bets to stand.
  9. For First 3 Innings wagers, both teams must complete their first 3 innings for bets to stand. The Dead-Heat Rule applies.
  10. For First 5 Innings/ FT Result the match must go 8.5 innings or more for bets to stand, bets void should match not reach over 8.5 innings. Includes extra innings if required.
  11. First Team to Score and Individual Team Totals includes extra innings if required.
  12. Highest Scoring Innings includes extra innings, if required; match must go over the 8.5 innings for bets to stand.
  13. For Asian Baseball, the Dead-Heat Rule applies if the match is still tied after 12 innings. Further, for Asian Baseball, Matches are official after 5 innings. If the home team is leading, the game is official after 4.5 innings of play. Dead-Heat Rule applies to drawn matches once 5 complete innings are played. For run line & run total betting, match must run to at least the end of the 9th inning for bets to stand if the visiting team is winning and 8.5 innings if the home team is winning. All run line & total wagers stand regardless if match is stopped after 9 innings due to weather or time restrictions.

 

8. BASKETBALL

  1. Payouts are based on the official final score. Over-time (which is played when scores are level at the end of normal time and each subsequent overtime period) is included, unless otherwise specified.
  2. NBA Games are official after 43 minutes of play and College (NCAA) Games are official after 35 minutes of play. All non-NBA and non-NCAA matches are official at the end of normal time and any required over-time.
  3. Totals betting will be considered official for betting purposes once the nominated total has been exceeded, regardless of whether a match reaches the minimum time allowed for betting purposes. Overtime is included should it be required.
  4. Wire-to-Wire betting refers to a team leading the match at the end of each quarter. Wire-to-Wire betting excludes overtime.
  5. In Handicap, Line and Totals betting where the number is a flat (whole) number, if the result lands on that flat number all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  6. For First Half and First Quarter betting, the nominated period of play must be completed for bets to stand.
  7. For Player vs Player Points Scoring Match Ups, Most Points & Assists Match Ups and Most Points & Rebounds Match Ups all players must take the court for bets to stand. The Dead-Heat Rule applies and overtime is included should it be required. Individual Player performance (selected player total points, rebounds, assists or a combination of any / all three) includes overtime and player must take court for bets to stand.
  8. If a game is abandoned, postponed to another date, or fails to meet the above criteria, single bets are void and wagers will be refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  9. Second Half wagers relate solely to the score in the second half and include any over-time played (Scores start from 0-0 at half time). For US Basketball, the second half must have five minutes or less remaining in the second half at the conclusion of the match for bets to stand. All other matches must run to full completion.
  10. Halftime / Fulltime (HT/FT) includes overtime if required.
  11. Match Winner & Total Double, Line & Total Double and Super Line & Total Double all include overtime if required.
  12. Triple Margin I, Triple Margin II, Winning Margin & Exact Winning Margin includes overtime if required.
  13. First to 10, 20 & 30 Points are paid out as per official website of ruling body.
  14. Highest Scoring Quarter is paid as a normal time result only, excludes overtime.
  15. Individual Team Totals include overtime if required.
  16. Total Match Points Odd or Even include overtime if required.
  17. Last team to score includes overtime if required.
  18. First Quarter Line & Total Double and First Half Line & Total Double are both resulted at the completion of the respective quarters.
  19. Quarter by Quarter Leaders exclude Overtime.
  20. Selected NBA Daily specials will be offered - Groupings on Total Points by player and Highest Winning Margin for the day. Highest Point Scorer for the day includes overtime if required. All named players must take court for bets to stand and the Dead-Heat Rule shall apply should two or more players score the same amount of points. Highest Winning Margin includes overtime if required and Dead-Heat rule shall apply. All scheduled / nominated games must run to full completion for bets to stand.
  21. NBA Team Regular Season Wins will exclude play offs, nominated team must play at least 82 Regular season matches for bets to stand. NBA Division Winners are paid at the completion of the regular season. NBA Conference Winners paid at the completion of the Eastern & Western Conference Finals.
  22. The below listed following NBA Season Specials are All In. No refunds will be given and other players are available by request. All as paid as declared by www.nba.com:
  • Regular Season Most Valuable Player (MVP), Rookie of The Year;
  • Highest Season Average Point Scorer per Game (minimum 70 games must be played by the winner);
  • Highest Average Assists per Game (minimum 70 games must be played by the winner);
  • Highest Average Rebounds per Game (minimum 70 games must be played by the winner).
  1. NBA Championship is decided after the best of 7 games.

 

9. BOXING / MIXED MARTIAL ARTS

  1. Where a match is abandoned or postponed, but fought within 14 days of the original scheduled date, all wagers stand. Once the 14 days have expired, all single wagers are void and refunded. Affected multiple wagers will be recalculated excluding that leg.
  2. All wagers on either fighter to win will be decided by the judges’ decision, which includes points, technical knockout (TKO), knock out (KO) or disqualification.
  3. If a price is offered for the draw, in the event of a draw all wagers on either boxer to win will all be losing bets and the draw will be the winning option. If there is a “technical draw” determined by the referee due to an accidental cut or similar, then the bout is deemed a no contest and all wagers will be refunded.
  4. In Pick the Round betting, if a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round.
  5. In Pick the Round betting, if the scheduled number of rounds is changed, then all wagers are void and refunded.
  6. For all wagers on a boxer to win by Points Decision, the full scheduled number of rounds must take place for the wagers to be deemed winners.
  7. The official stopping of a round before the sounding of the bell does not constitute a full round. A full round is only considered for wagering purposes to have been completed when the bell sounds signifying the end of the round.

 

10. CRICKET

  1. All Cricket Matches
    1. All cricket tournament and match markets will be settled on the official tournament results/match scorecards as provided by the ICC or other applicable officiating body. If no results are available, then the website http://www.cricinfo.com will be used for settlement purposes.

    2. Highest Opening Partnership – Both sides must complete their opening partnerships or bets are void unless a result has already been determined. In the event of a tie the Dead-Heat Rule applies. Should one of the opening batsman retire (hurt or otherwise) the partnership is deemed to continue with the next batsman until the first wicket falls.

    3. Batting Head to Head – Both players must face a ball for bets to stand. If either batsman’s innings is curtailed by weather or bad light all bets are void unless a result has already been determined. In the event of a tie the Dead-Heat Rule applies.
    4. Bowling Head to Head – Both players must bowl a ball for bets to stand. In the event of a tie the Dead-Heat Rule applies.
    5. Batsman Runs - Batsman must face a ball for bets to stand. If a batsman retires hurt his score at the end of his team's innings will be the result.
    6. Fall of next wicket - Should either batsman retire (hurt or otherwise) the partnership is deemed to continue with the next batsman until the wicket falls. If a team declares or reaches their target the total achieved by the batting team will be the result of the market.
    7. Next Over Betting (Over/Under & Odd/Even): Extras included for settlement purposes. Bets will be void if over is incomplete unless a result has already been determined. Market refers only to named over e.g. “5th over” refers to Over No.5 (directly following Over No.4). Due to Cricket Australia rules if zero runs are scored from the over all bets are void.
    8. Man of the Match – Pays on man of the match as declared on www.espncricinfo.com. Player must be in starting eleven for bets to stand.
    9. Race to 10//20/25 Runs – Both players must open the batting or bets are void. If either player is not out and does not have the chance to reach the total, bets are void unless a result has already been determined.
    10. First Over Runs – Over must be completed or bets are void, unless the maximum range offered has been achieved. Extras count for settlement purposes. Due to Cricket Australia rules if zero runs are scored from the over all bets are void.
    11. First Scoring Play – If runs are scored from a no ball extras will be deemed the winner.
    12. Wicket 1st Over – Over must be completed or bets are void, unless a wicket has fallen.
    13. Next Man Out - If either player retires hurt before the wicket falls or there is no wicket bets are void. Both named batsmen must be batting at the fall of the nominated wicket.
    14. Team Most Run Outs - Prices will be offered on which team creates the most run-outs whilst fielding. This market will be settled provided neither side loses more than 20% of their initial allocation of overs due to external factors unless the market has been unequivocally decided prior to any reduction in overs being announced.
    15. Method of Dismissal - If there is no wicket, bets are void. ‘Any Other’ includes hit wicket, handled ball, obstructing the field, timed out or hit the ball twice.
    16. Odd/Even – A ball must be bowled or bets are void.
    17. Player Performance Markets - Points will be awarded to the player in the following manner:

      1 point per run scored with the bat

      10 points per catch taken in the field

      20 points per wicket taken with the ball

      25 points per stumping carried out by the wicket keeper

      Player performance bets will be void (unless an unconditional conclusion has been reached) if the following does not occur;

      Test matches: A ball must be bowled in the third innings of the match for bet to stand.

      Limited overs: There must be no reduction in overs for bets to stand unless conclusion unequivocally reached prior to the loss of overs. Any points scored in a Super over will not count towards the players final total.

    18. Substitutes - For betting purposes, should a substitute come into a game, they will not be recognised for betting settlement. Should a substitute win a market (eg High Bat / Most Wickets) this market will be deemed void and all bets refunded as they were not in the starting 11. 

  2. Limited Overs (including One-Day Internationals, Twenty20s & Domestic One-Day cricket)
    1. If a match is transferred to a reserve day, all wagers will carry over.
    2. Head to Head – Pays on official result. In the event of a tie the Dead-Heat Rule applies unless a subsequent tiebreaker method is used to determine winner (e.g. super over, bowl-off) in which case the outcome will be settled on the result of this method. If the match is declared a 'no-result' bets are void. Note that for all other betting on the match (e.g. high bats, most sixes, batting & bowling head to heads etc.) the tiebreaker is not included.
    3. Most Runs/Most Wickets – Player must be in starting eleven for bets to stand but they do not have to face or deliver a ball. In the event of a tie the Dead-Heat Rule applies. A minimum of 20 overs for one-dayers and 10 overs for T20s must be completed unless team is bowled out or target has been reached (not including targets of less than 10 overs for T20s).
    4. Top Match Runscorer/Wicket Taker – Bets are void if both teams do not face 20 overs each for one-dayers and 10 overs for T20s unless team is bowled out or target has been reached (not including targets of less than 10 overs for T20s).
    5. Total Team Runs –The full number of specified overs must be bowled for bets to stand unless a team is bowled out. Duckworth-Lewis adjustments do not count for betting purposes.
    6. Highest 1st 6/15 overs – Bets void if both teams do not face the full amount of overs unless target has been reached or team has been bowled out. In the event of a tie the Dead-Heat Rule applies.
    7. Most Sixes/Most Fours/Most Batsmen Dismissed by Run Out – There must be an official match result for bets to stand. If there are reduced overs from those originally scheduled, bets will only stand in the following situations:
      1. If both scheduled innings lengths are equal (provided there is no further reduction of overs for the team batting 2nd)
      2. If the team batting 2nd exceeds their target regardless of the number of overs bowled.
    8. Total Runs (Over/Under)/Total Run Outs/Total Wides/Total Ducks – Bets are void if there is any reduction in the original scheduled overs for either team unless total has been exceeded. 
    9. Winning Margin/Tribet – Bets are void if there is any reduction in the original scheduled overs for either team.
    10. Highest Individual Score / Team of Top Batsman – Pays on the team of which the leading 1st Innings run scorer plays. Over restrictions as per rule Hi Bat/Run Scorer apply. Any reduction in limited overs matches for one side all bets will be voided.
  3. Test Matches/First Class Matches (including domestic cricket)
  1. If a match is officially abandoned then all undecided bets on the match are void.
  2. Match Result - In the event of a tie (where both teams have completed two innings each and have the same score) all bets to win on either team are paid as a Dead-Heat and bets on the draw are losing bets.
  3. Draw No Bet – Bets are void if the match finishes in a draw or tie.
  4. Double Chance – Bets are void if the match finishes in a tie.
  5. Most Points – Pays on the most points awarded for the match (e.g. Sheffield Shield).
  6. Most Runs/Most Wickets (innings) –50 overs must be completed for bets to stand unless team is bowled out or declares. Player must be in starting eleven for bets to stand but they do not have to face or deliver a ball.
  7. Most Runs/Most wickets (match) - All bets relate to the whole match (both innings). Player must be in starting eleven for bets to stand but they do not have to face or deliver a ball.
  8. Innings Runs –Unless a team is bowled out or an innings is declared, all bets will be void if 50 overs are not bowled. If an innings is declared at any point bets will be settled on the declaration total.
  9. Session Runs – If 20 overs are not bowled in a session all bets will be void.
  10. Test Match Finish – If the match finishes in a draw the winner will be deemed as Day 5, Session 3.
  11. Highest Opening Partnership – Applies to first innings only.
  12. First Innings Lead – Both teams must be bowled out or declare their first innings for bets to stand. In the event of a tie, Dead-Heat rules apply.
  13. To Score 50/100 – Batsman must face a ball for bets to stand.
  14. To Take 5 Wickets – Bowler must bowl a ball for bets to stand.
  1. Series/Tournament Betting
    1. Series Winner – If a series is drawn, and no draw price was quoted, all bets are void.
    2. If a tournament is not completed but a winner or winners are declared by the governing body, bets are paid on the winner(s) as declared (the Dead-Heat Rule applies), but if no winner is declared all bets are void.
    3. All tournament betting includes finals unless otherwise stated.
    4. Series Correct Score – If the number of matches to be played in a series changes from the number envisaged by the market offered all bets are void.
    5. Top Series Runscorer/Top Series Wicket Taker – In the event of a tie the Dead-Heat Rule applies. Betting is All-In and bets will stand if at least one game has been completed in the series. Runs scored and wickets taken in abandoned matches count for settlement purposes.

 

11. CYCLING

  1. Cycling bets are settled as per the official classification listing at the time of the podium presentation. Post-podium, Palmerbet does not recognise overturned decisions for betting purposes.
  2. Outright markets are conducted on an All-In basis. No refunds will be given for non-starters. This will include any group betting where the number of competitors is 9 or more.
  3. For competitor head-to-heads (2 cyclists) and group betting involving 3 - 8 competitors, all competitors must cross the official starting line for wagers to stand. Should any competitor not cross the official starting line, single bets will be void and stakes refunded, whilst multiple bets will be recalculated excluding that leg. Should only one cyclist complete the applicable stage or race, they will be deemed the winner. Should no cyclist in the head-to-head or group complete the applicable stage or race, then bets will be deemed void.

 

12. DARTS

  1. For all match related markets, for bets to stand both players must start the match and the match must reach full completion.
  2. The Dead-Heat Rule applies to Highest Checkout markets.
  3. Outright markets are conducted on an All-In basis. No refunds will be given for non-starters.
  4. If a tournament is abandoned or its location is altered, all wagers will be void.
  5. In matches where a price for a draw is offered, bets on either player to win will be losing bets should the match be drawn.
  6. Should the full number of sets not be played in a correct score markets, all bets will be void.
  7. Markets are settled upon podium presentation. Post Podium, overturned decisions are not recognized.

 

13. FIELD HOCKEY

  1. All wagers on individual matches are based on the result at the end of scheduled normal time. This includes any injury or stoppage time added, but excludes extra time and a penalty stroke shootout.
  2. The match must run to the completion of normal time for bets to stand. The exception will be Totals betting, which will be considered official for betting purposes once the nominated total has been exceeded, regardless of whether a match is suspended prematurely.
  3. On markets labelled to win the tournament or to qualify for the next round of a competition, extra time and penalty stroke shoot out will count for betting purposes.
  4. If a match is suspended or postponed then bets remain valid, providing the event is played within 48 hours at the same venue.
  5. Where the venue of any match is changed, all single bets will be void and stakes refunded. Affected multiple bets (parlays) will be recalculated excluding that leg.

 

14. FINANCIALS

  1. All-in betting applies.
  2. All interest rate markets are settled according to the Reserve Bank of Australia’s Cash Rate Target.
  3. ‘Next RBA Cash Rate Announcement’ is paid on cash rate target after the next official meeting or any unscheduled meeting which sees a change to the current rate.
  4. Exchange rate markets are settled according to official spot rate.
  5. ‘End of Year’ markets are for calendar year and settled according to Australian Central Standard Time.

 

15. GAA SPORTS

  1. Hurling
    1. Unless otherwise quoted, injury time counts but extra time does not count.
    2. Match Betting, Handicap Betting & Total Goal markets are resulted at the end of normal time. Extra time is not included.
    3. Should matches be postponed, bets will be refunded if match has not started within 24 hours of original start time.
  2. Gaelic Football
    1. Should matches be postponed, bets will be refunded if match has not started within 24 hours of original start time.
    2. Match Betting, Handicap Betting & Total Goal markets are resulted at the end of normal time. Extra time is not included.
    3. First Goal scorer bets are void if the selected player has not taken the field before the first goal is scored. Own goals do not count.
    4. Last Goal scorer bets will stand should the selected player have taken part in the match. Own goals do not count.

 

16. GOLF

  1. Six Pack Betting is over 18 Holes paying on the lowest score for the nominated round, all players in the group must tee off for bets to stand. All bets will be refunded should one or more players not tee off, the Dead-Heat Rule will apply.
  2. First Round Leader and Lowest Score for the Round is All In. Refunds will not apply should selected player not tee off and the Dead-Heat Rule applies should one or more player tie.
  3. Top 6, Top 10 & Top 25 are All In markets, refunds will not apply should selected player not tee off, the Dead-Heat Rule will apply i.e. should two players tie for 6th place, ticket face value is paid at 50% of total stake & winnings. Should three players tie for 6th place, ticket face value is paid at 33.34% of total stake & winnings and so on.
  4. Top Country bets are All In, should a named player not tee off. The Dead-Heat Rule will apply if two or more players have the same total at the end of the tournament. These will include Top Australian, Top American and Top Scandinavian etc.
  5. Tournament Betting and Tournament Groups of 9 or more players
    1. Bets are placed on an All-In basis. No refunds will be given for non-starters. Playoffs are included in determining the winner and any player beaten in a playoff is deemed to have tied for second.
    2. For the place portion of Each-Way bets and other placings bets (e.g. top 10, top 25) the Dead-Heat Rule will apply for players tied for the bottom position.
    3. Where a tournament is shortened (due to adverse weather conditions or otherwise), wagers will be settled on the official result regardless of the number of rounds played. Wagers accepted after the conclusion of a day’s play in a tournament where there is no further play which counts towards the result of a tournament, will be void and refunded whilst affected multiples will be recalculated excluding that leg.
    4. If a tournament is either officially abandoned or not completed within 14 days of commencement, all wagers are void, with the exception of options that have already been decided.
  6. Tournament Head to Heads (2 players) and Groups of between 3 and 8 players
    1. All players in the market must tee off and complete the round/tournament for bets to stand. Playoffs are excluded for betting purposes.
    2. The winner is the player who plays the most holes (excluding playoffs). If players have played an equal number of holes, then payouts are based on the best score. Holes played in a round that is subsequently abandoned, or for any reason does not count towards the result of a tournament, do not count. The Dead-Heat Rule applies unless a tie price has been offered.
  7. Single Round Betting including 2 and 3 balls and groups
    1. All players must tee off for wagers to stand.
    2. The Dead-Heat Rule applies unless a tie or draw option has been offered in the market. Playoffs are excluded unless otherwise stated.
    3. The winner is the player who plays the most holes (excluding playoffs). If both players play the same number of holes, the winner will be the player who shoots the best score for the round. Where a round is shortened (due to adverse weather conditions or otherwise), single bets will be void and stakes refunded. Affected multiples will be recalculated excluding that leg.
    4. For betting on the leader after a specified number of holes, that specified number of holes must be completed by all players for bets to stand.
    5. For 9 Hole/18 Hole Doubles, all players must complete the round for bets to stand.
  8. Make or Miss the Cut Betting
    1. For wagers to stand, the named player must play every hole up until the cut is made.
    2. A player will be deemed to have made the cut, if the player is eligible to play in the round after the cut is made, even if the player chooses not to play on. If a player is not eligible to play on after the cut has been made (regardless of whether the rules have been altered during the tournament) then that player will be deemed to have missed the cut.

 

17. HANDBALL

  1. All wagers on individual matches are based on the result at the end of scheduled normal time. This excludes extra time and any shootout.
  2. The match must run to the completion of normal time for bets to stand. The exception will be Totals betting, which will be considered official for betting purposes once the nominated total has been exceeded, regardless of whether a match is suspended prematurely.
  3. On markets labelled to win the tournament or to qualify for the next round of a competition, extra time and any shootout will count for betting purposes.
  4. If a game is postponed and rescheduled to occur again within 48 hours of the original start time, all wagers stand. If the rescheduled time is more than 48 hours after the original start time, all single wagers are void and wagers refunded, while affected multiples are recalculated excluding that leg.

 

18. ICE HOCKEY

  1. For US and Canadian NHL matches, Match Winner, Goal Line and Goal Total betting includes overtime and shootout. In the case of a shootout being required to decide the outcome of a match, only one goal will be awarded to the winning team. The exception is the normal time market, which will be resulted according to the result at the end of the third period (normal time).
  2. Exact Game Result, Exact Winning Margin, First Goal of the Match and First Period/FT Doubles betting includes overtime and shootout.
  3. The Dead-Heat Rule will apply for Highest Scoring Period, over time is excluded.
  4. For European ice hockey matches, results including Match Winner, Goal Line and Goal Total are based on normal time. Extra time and shootouts are not included.
  5. In Handicap, Line and Totals betting where the number is a flat (whole) number, if the result lands on that flat number all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  6. For US and Canadian NHL matches, Final Score betting includes any overtime and shootout played. In the case of a shootout being required to decide the outcome of a match, only one goal will be awarded to the winning team.
  7. NHL Games are official after 55 minutes of play. All non-NHL matches are official at the end of normal time. If a game is abandoned prior to these times, all single wagers are void and wagers refunded. Affected multiples will be recalculated excluding that leg.
  8. Totals betting will be considered official for betting purposes once the nominated total has been exceeded, regardless of whether a match reaches the minimum time allowed for betting purposes.
  9. If a game is abandoned or postponed to another date, single wagers are void and refunded, whilst affected multiple wagers will be recalculated excluding that leg.
  10. Grand Salami betting refers to the total number of goals scored across all games set down for a day’s play. All games set down for the day’s play, must reach the official time of 55 minutes of play, or single wagers are void and stakes refunded. Multiple bets will be recalculated excluding that leg. The exception will be that, if the total goals nominated for the day’s play is exceeded without all games being played to the official time of 55 minutes, then all wagers will stand.

 

19. MOTOR RACING

  1. Motor sports bets are settled as per podium placing. Post-podium, Palmerbet does not recognise overturned decisions for betting purposes.
  2. Outright markets (including; but not limited to; Race Winner, Podium Finish, Top 6, Top 10, Points Finish, Fastest Lap, Practice, Pole Position, Winning Nationality, First Retirement) are conducted on an All-In basis. No refunds will be given for non-starters. This will include any group betting where the number of competitors is 9 or more.
  3. For Race competitor head-to-heads (2 competitors) and Race group betting involving 3 -8 competitors, all competitors must line up on the official starting grid for wagers to stand. The official starting grid is the grid after the warm up lap. Should any competitor start the race in a head-to-head or group of 3 -8 competitors from pit lane, the head to head or group will be void. Single bets will be refunded and multiple bets will be recalculated excluding that leg. Any both/all competitors retire the most completed laps wins. Retiring on the same lap will be deemed to have tied and the Dead-Heat Rule will apply.
  4. For Qualifying head-to-heads (2 competitors) and Qualifying group betting involving 3 -8 competitors, all competitors must start the first qualifying session for wages to stand. Leaving the pits is deemed as starting qualifying. Should any competitor not take any part in qualifying, then qualifying head-to-heads or qualifying group betting of 3 -8 competitors, will be void. Single bets will be refunded and multiple bets will be recalculated excluding that leg.
  5. Classified Drivers, To be Classified/Not to be Classified betting is paid based on whether the competitor is officially classified by the ruling body for that race. Competitors must start warm up lap (or pit start) for bets to stand. Warm up lap retirees are included as 1st lap retirements.
  6. Cars Failing To Complete 1st Lap will be paid on official 1st lap Retirements. Warm up lap retirees are included as 1st lap retirements.
  7. First Retirement, where more than 1 competitor retires on the same lap number, the Dead-Heat Rule will apply.
  8. Leader at the End of Lap One markets will indicate the grid position next to the competitor. If any of these grid positions are different at the conclusion of the warm up lap, the market will be void. If the race starts under a Safety Car the market will be void. Single bets will be refunded and affected multiples will be recalculated excluding that leg.
  9. Pole Position will be paid on best Qualification time once deemed officially complete, not including any demotions.
  10. Winning Margin & Winning Time Thousandths will be paid on official result and do not include any demotions.
  11. Safety Car will be paid if there is an official safety car released during the race. If the Race starts under safety car the market will be void. Single bets will be refunded and affected multiples will be recalculated excluding that leg.
  12. Betting on Drivers, Riders and Constructors championships will be paid once the podium positions for the final listed championship event are known. Post-podium for the final race, Palmerbet does not recognise overturned decisions for betting purposes.
  13. For Season competitor head-to-heads (2 competitors) and Season group betting involving 3 -8 competitors, all competitors must start a race for bets to stand.
  14. For Season Wins/Points all competitors must start a race for bets to stand.

 

20. NETBALL

  1. Payouts for Match Winner, Line and Totals are based on the official final score. Extra time (which can be played when scores are level at the end of normal time and each subsequent extra time period) is included, unless otherwise specified.
  2. Margin betting and Half Time/Normal Time (HT/NT) Doubles are resulted at the end of normal time. Extra time is not included.
  3. The match must run to the completion of normal time for bets to stand. The exception will be Totals betting which will be considered official for betting purposes, once the nominated total has been exceeded, regardless of whether a match is suspended prematurely.
  4. In Handicap, Line and Totals betting where the number is a flat (whole) number, if the result lands on that flat number, all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  5. For First Half and First Quarter betting, the nominated period of play must be completed for bets to stand.
  6. Second Half wagers relate solely to the score in the second half and include any extra time played. (Scores start from 0-0 at half time). Matches must run to the completion of normal time for bets to stand.
  7. Individual Team Totals and Odd or Event Total Match Points include over time, if required.
  8. Player Match Ups include extra time if required, the Dead-Heat Rule will apply.
  9. Individual player total match points include extra time if required, named player must take court for bets to stand.
  10. Match Winner & Total Double and Super Line & Total Double both include extra time if required.

 

21. RUGBY LEAGUE

  1. Payouts are based on the official declared result including the end of any additional extra time. But, conditions do apply to specific betting options. Specifically, Half Time/Normal Time (HT/NT) Doubles and any bet type that involves Margin Betting are resulted at the end of normal time, excluding any extra time played. A price for the draw will always be included in margin betting.
  2. If the result of a match is a draw after extra time, the Dead-Heat Rule applies. The Dead-Heat Rule also applies if no extra time is applicable.
  3. In Handicap and Totals betting where the line or total is a flat (whole) number, if the result lands on that flat number, all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  4. Where an NRL match is abandoned or postponed and played within 7 days of the original scheduled date, all wagers stand. Once the 7 days have passed, all single wagers are void and stakes refunded. Affected multiple wagers are recalculated excluding that leg. The exception will be bets that have already been decided which will be settled (e.g. a match abandoned during the second half will have all bets already decided settled). For all non-NRL rugby league matches, this time limit will be 48 hours after the scheduled start time.
  5. Totals betting will be considered official for betting purposes once the nominated total has been exceeded, regardless of whether a match is completed.
  6. All bets stand, regardless of change of venue.
  7. For First and Last Scoring Plays and First and Last Points markets, if the match remains scoreless, then single wagers will be void and stakes refunded whilst affected multiples will be recalculated excluding that leg. The exception will be any market where no score is one of the betting options, where no score will be paid out as the winning option and all other options will be considered to be losing bets. These bets include any extra time.
  8. For Time of First Try betting, payouts are based on the official clock. Specifically the 8th minute ends at 08:00 (8 minutes and zero seconds) and the 9th minute begins at 08:01 (8 minutes and 1 second).
  9. For First to Score a Try involving between 2 and 5 players, all players must be in the starting 13 for bets to stand. If any listed player does not play or starts the match on the bench, all single wagers will be void and stakes refunded whilst affected multiples will be recalculated excluding that leg. These bets include any extra time.
  10. For First Try Scorer, Last Try Scorer to score a try and First Team Try Scorer markets, all bets stand regardless of any non-starters and for any players not in the game day 17, the stakes will be refunded for single bets, whilst multiples will be recalculated excluding that leg. These bets include any extra time.
  11. The First Try Scorer & Margin Double market will be settled as Any Other Result in the case of a match that is a draw at the end of normal time or an unlisted player scoring the first try.
  12. Second Half wagers relate solely to the score in the second half and include any extra time played (Scores start from 0-0 at half time).
  13. Salami betting refers to the total number of points scored across all games set down for a day’s or round’s play. All games set down for the day’s or round’s play must run to full completion, or single wagers are void and stakes refunded. Multiple bets will be recalculated excluding that leg. The exception will be, that if the total points nominated for the day’s or round’s play are exceeded without all games being played to full completion, then all wagers will stand.
  14. First Team to 10, 20, 30 & 40 Points all include extra time if required.
  15. First Try Scorer & Match Winner includes extra time if required; the event will be settled as Any Other Result should the first try scorer be unlisted and/or if the match remains a draw after extra time.
  16. Six Point Splits excludes extra time.
  17. The Half Dozen excludes extra time; Under 6.5 Points scored includes a draw.
  18. Total Match Points Bands includes extra time if required.
  19. Total Match Tries Over / Under includes extra time if required.
  20. Individual Team Totals include extra time if required.
  21. Exact 80 Minute Margin excludes extra time.
  22. Exact Game Total Includes extra time if required.
  23. 40/20 Kicked includes extra time if required.
  24. Jersey of First Try Scorer includes extra time if required.
  25. Man of Match for NRL Matches is awarded by TV station covering the Event. NRL matches are covered by both Channel Nine and Foxtel. Internationals and World Cup events are as awarded by the governing body.
  26. First Points & Win Match includes extra time if required.
  27. Individual Team Completion Rates include extra time and is expressed as a percentage, pays as per www.nrl.com.au.
  28. Most Tries match ups between 2 or more players include extra time if required, both players must take field for bets to stand.
  29. Individual Player Totals include extra time if required. Player must attempt at least one penalty or a conversion kick for bets to stand.
  30. Highest Scoring Half includes extra time if required.
  31. Team leading after the 20th minute pays on team leading at a commencement of 20th minute, bets void if scores are level.
  32. Team leading after the 60th minute pays on team leading at a commencement of 60th minute, bets void if scores are level.
  33. First Try Converted in First Half. Bets are void should a Try not be scored.
  34. First Try Converted in Second Half. Bets are void should a Try not be scored.
  35. Total Match Try Bands include extra time if required.
  36. Total Match Goals Bands include extra time if required. Field Goals do not count.
  37. Team Leading After Ten Minutes bets are void should scores be level.
  38. Individual Team Time in Possession markets include extra time, markets are expressed as a percentage and include extra time if required. Bets are paid as per www.nrl.com.au.
  39. Three Way Game Totals include extra time if required.
  40. Handicap With Tie markets in include extra time if required.
  41. Either Team Wins By Under 12.5 excludes extra time.
  42. Either Wins By Over 12.5 Points excludes extra time.
  43. Alternate Total Match Points Includes extra time if required.
  44. Individual Team Total Tries Over / Under markets include extra time if required.
  45. Individual Total Team Points Over / Under markets include extra time if required.
  46. Alternate Total Match Tries Over / Under markets include over time if required.
  47. Individual Total Team Points Over / Under markets include extra time if required.
  48. Alternate 2nd Half Tries markets include overtime if required.
  49. Individual Player Total Match Points Over/Under markets include extra time if required. Named player must attempt 1+ try conversion or penalty goal for bets to stand.

 

22. RUGBY UNION

  1. Payouts are based on the official declared result including the end of any additional extra time. But, conditions do apply to specific betting options. Specifically, Half Time/Normal Time (HT/NT) Doubles and any bet type that involves Margin betting are resulted at the end of normal time, excluding any extra time played. A price for the draw will always be included in Margin betting.
  2. If the result of a match is a draw after extra time, the Dead-Heat Rule applies.
  3. In handicap and totals betting where the line or total is a flat (whole) number, if the result lands on that flat number all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  4. Where a Super 14 or International Test match is abandoned or postponed and played within 7 days of the original scheduled date, all wagers stand. Once the 7 days have passed, all single wagers are void and stakes refunded. Affected multiple wagers are recalculated excluding that leg. The exception will be bets that have already been decided, which will be settled (e.g. a match abandoned during the second half will have all bets already decided settled). For all other rugby union matches, this time limit will be 48 hours after the scheduled start time.
  5. Totals betting will be considered official for betting purposes, once the nominated total has been exceeded regardless of whether a match is completed.
  6. All bets stand regardless of change of venue.
  7. For First and Last Scoring Plays and First and Last Points markets, if the match remains scoreless then single wagers will be void and stakes refunded, whilst affected multiples will be recalculated excluding that leg. The exception will be any market where no score is one of the betting options; where no score will be paid out as the winning option and all other options will be considered to be losing bets. These bets include any extra time.
  8. For Time of First Try betting, payouts are based on the official clock. Specifically, the 15th minute ends at 15:00 (15 minutes and zero seconds) and the 16th minute begins at 15:01 (15 minutes and 1 second).
  9. For Player Try Scorer head-to-heads, both players must be in the starting 15. If neither player scores a try, single bets will be void and stakes refunded whilst affected multiples will be recalculated excluding that leg. All other ties will be paid at half face value (the “Dead-Heat Rule”).
  10. For First Try Scorer, Last Try Scorer and First Team Try Scorer markets, all bets stand regardless of any non-starters and for any players not in the game day 22, the stakes will be refunded for single bets whilst multiples will be recalculated excluding that leg. These bets include any extra time.
  11. The First Try Scorer & Margin Double market will be settled as Any Other Result in the case of a match that is a draw at the end of normal time, or an unlisted player scoring the first try.
  12. Second Half wagers relate solely to the score in the second half and include any extra time played. (Scores start from 0-0 at half time).
  13. For Six Nations betting, the grand slam refers to a victory against all other teams in the competition. Triple Crown betting refers to one of England, Ireland, Scotland and Wales defeating the three other teams in the market. For both of these betting options the no grand slam or no triple crown shall be deemed the winner if no team defeats all others. Draws are not considered as victories or as half face value for the purpose of these markets.
  14. Premiership betting is All In. No refunds shall apply should a team lose premierships after the event has been completed or loss of competition points throughout the year.
  15. To Make The Final, To Make The Top 6, To Miss The Top 6 and Minor Premiership are all regular season markets, events are paid out according to subsequent ruling body of the tournament. No refunds shall apply should a team lose premierships or placings after the event has been completed or loss of competition points throughout the year.
  16. Conference Winners are regular season markets only, Finals do not count.
  17. Season Top Try Scorer is an All In market, refunds do not apply and only regular season matches apply.
  18. Halftime / Normal Time Double (HT/FT Double) does not include extra time.
  19. First Points & Win Match includes extra time if required.
  20. Jersey Number of First Try Scorer includes extra time if required.
  21. Individual Team Totals include extra time if required.
  22. Both Line & Total Double and Winner & Total Double include extra time if required
  23. Triple Margin, 5 Point Margin & Exact Winning Margin all exclude extra time.
  24. Total Match Points Bands Include extra time if required.
  25. Highest Scoring Half includes extra time if required.

 

23. SNOOKER

  1. For bets to stand both players must start a match and the match must reach full completion. Tournament outright betting is All In, Quote others, refunds will not apply should player withdraw from the tournament.
  2. If a match is postponed all bets will be void unless match commences within 24 hours of original schedule start time.
  3. Correct Score, Highest Break & Total Frames - Match must run to full completion for bets to stand.

 

24. SOCCER

  1. Wagers are determined on the result at the end of normal time. Normal time includes any stoppage time added by the referee. Extra time and any penalty shootout will not count in determining the final result of any match where a draw price is quoted.
  2. In certain circumstances, Palmerbet may offer odds for a team to progress to the next round or to win a competition outright. In these instances no draw price will be quoted and replays, extra time and penalty shootout will count in determining settlement of the bet.
  3. Exotic Markets including, but not limited to, Correct Score, HT/FT Doubles (Half Time/Full Time), First Goalscorer and Teams to Score will all be resulted at the end of normal time.
  4. Unless otherwise stated in these Rules, for Total Goals and Total Corners betting, wagers will be resulted at the end of normal time, with the exception that at any time where the total has been exceeded the wager shall be considered complete. This includes matches that are abandoned prior to the end of normal time.
  5. For First Goalscorer markets, wagers on players not on field before the first goal is scored will be void. For Anytime Goalscorer and Will/Will Not Score markets, all wagers on players who do not start the match will be void. For Last Goalscorer, all wagers on players who do not take part in the match will be void.
  6. When betting on First Goalscorer, own goals (goals accidentally scored by the opposition for the other team) do not count unless otherwise specified. The wager will be determined on the first goal that is not an own goal.
  7. For the avoidance of doubt, where there are no Goals scored in a match, all wagers on First Goalscorer and Anytime Goalscorer markets (apart from No Goalscorer wagers on those markets) will be resulted as losing wagers.
  8. Draw No Bet markets are normal time bets. Single bets are refunded if the match is a draw at the end of normal time, whilst Multiple Bets are recalculated excluding that leg.
  9. Postponed or Abandoned Matches
    1. With the exception of situations in clauses 24(b), (c) and (d), an unplayed, postponed or abandoned match that is played on a different day to that originally scheduled will be made void for settling purposes. The only exception to this will be if the game is subsequently played within two days (local time) of the originally scheduled kick off time. For example, if the game was postponed at 20:00 on Tuesday bets will stand provided the match starts prior to midnight on Thursday (local time). If void matches reduce an accumulator, the bet will be settled on the remaining selections. Under no circumstances will the judgement of any ‘Pools Panel’ be accepted as a result.
    2. Should a match be abandoned prior to the completion of 90 minutes of play, all markets will be void, unless a winning market has already been established prior to the abandonment eg. first goalscorer, time of first goal, half time result etc.
    3. If a match is suspended or abandoned after the start and the remaining minutes are played at a later time on the same day or at a later time on either of the following two days (local time), settlement will be based on the score at full time, once the remaining minutes have been completed, otherwise bets will be void.
    4. A match that is moved to accommodate TV schedules will not be treated as a postponed match for the purposes of this rule and all bets will stand.
  1. Soccer Handicap Betting Rules
    1. General
      1. Predict the result when one of the competitors receives a ‘start’ and this is added to their final score. The ‘start’ is known as the ‘handicap spread’.
      2. All handicap betting is based on the result at full time. Extra time does not count. Where there is any doubt as to whether ‘traditional’ handicap betting or ‘Asian’ handicap betting is intended, the bet will be settled as a traditional handicap bet.
      3. Goals Handicap Predict the results after the handicap spread has been applied. In order to determine the result one or more goals (or half goals) are added to the total goals scored by one of the teams. Where the final scores are equal after the handicap has been applied if no price is offered for the draw bets will be void.
      4. Corners Handicap - Predict the result after the handicap spread has been applied. A start of one or more corners (or half corners) is given to one of the teams. In order to determine the result the ‘corners start’ is added to the actual number of corners that the team has achieved.
      5.   First Half Handicap - Predict the first half result once the handicap spread has been applied to the goals scored by each team in the first half. Injury time counts.
      6. Second Half Handicap - Predict the result of a 45 minutes ‘mini match’ once the handicap spread has been applied to the goals scored by each team in the second half. Any goals scored in the first half will not count. Injury time counts.
  1. Soccer Goals Markets Betting Rules.

i. Second Half Correct Score

  • Injury time counts.
  • Extra time does not count.
  • Any goals scored in the first half will not count.
  • Predict the score in the second half.

ii. Home Team Under/Over Goals

  • Predict whether the home team will score more or less goals. 
  • Extra time does not count.
  • Own goals scored by the home team do not count but own goals scored by the away team do count.

iii. Away Team Over/Under Goals

  • Predict whether the away team will score more or less goals. 
  • Extra time does not count.
  • Own goals scored by the away team do not count but own goals scored by the home team do count.

iv. Half of First Goal

  • Predict whether the first goal will be scored in the first or second half.
  • Own Goals Count
  • Injury time counts
  • Stakes are lost if no goals are scored

v. Second Half Total Goals Odd/Even

  • Predict whether the total goals in the second half will be and odd or even number
  • Second hald must be complete for bets to stand
  • Injury time counts
  • Own goals count
  • If no goals are scored in the second half then bets will be settled on an even number

vi. Race to x Goals

  • Predict the first team in the match to score goals in normal time, including injury time

vii. Half of First Goal

  • Predict the half in which the first goal will be scored. 
  • Injury time counts

viii. Half of First Home Team Goal

  • Predict the half in which the first home team goal will be scored. 
  • Injury time counts

ix. Half of First Away Team Goal

  • Predict the half in which the first Away team goal will be scored. 
  • Injury time counts

x. Timecast

  • Predict the team to score the first goal in the match within a specified time frame
  • If the match is abandoned after the specific time period has elapsed, bets stand
  • In the event of a dispute over the time of the first goal, settlement will be based on the time listed by the Official Website

xi. Total Second Half Goals

  • Predict the total number of goals in scored in the second half
  • Injury time counts
  • Own goals count

xii. Second Half First Goal

  • Predict the team that will score first in the second half
  • Injury time counts

xii. Time of First Home Team Goal

  • Predict the time frame in which the home team will score their first goal
  • If a match is abandoned after the home team's first goal all bets stand
  • If a match is abandoned before the home team's first goal is scored, all bets placed on the goal being scored in the period of time up to but not including the time of abandonment are lost
  • In the event of a dispute over the time of the first goal, settlement will be based on the time listed by the Official Website

xii. Time of First Away Team Goal

  • Predict the time frame in which the away team will score their first goal
  • If a match is abandoned after the away team's first goal all bets stand
  • If a match is abandoned before the away team's first goal is scored, all bets placed on the goal being scored in the period of time up to but not including the time of abandonment are lost
  • In the event of a dispute over the time of the first goal, settlement will be based on the time listed by the Official Website

xiii. Total Home Team Goals

  • Predict the total number of goals scored by the home team
  • Extra time does not count

xiv. Total Away Team Goals

  • Predict the total number of goals scored by the away team
  • Extra time does not count

xv. First Half Home Team Total Goals

  • Predict the total number of goals scored by the home team in the first half
  • Injury time counts

xvi. First Half Away Team Total Goals

  • Predict the total number of goals scored by the away team in the first half
  • Injury time counts

xvii. Second Half Home Team Total Goals

  • Predict the total number of goals scored by the home team in the second half
  • Injury time counts

xviii. Second Half Away Team Total Goals

  • Predict the total number of goals scored by the away team in the second half
  • Injury time counts

xix. Time of First Home Team Goal Over/Under

  • Predict the period of the match in which the home team will score their first goal
  • If a match is abandoned after the home team's first goal is scored, all bets stand
  • If a match is abandoned before the first goal scored by the home team, bets on time periods that have already finished will be treated as losing bets
  • In the event of a dispute over the time of the first goal, settlement will be based on the time listed by the Official Website

xx. Time of First AwayTeam Goal Over/Under

  • Predict the period of the match in which the away team will score their first goal
  • If a match is abandoned after the awayteam's first goal is scored, all bets stand
  • If a match is abandoned before the first goal scored by the home team, bets on time periods that have already finished will be treated as losing bets
  • In the event of a dispute over the time of the first goal, settlement will be based on the time listed by the Official Website

xxi. Match Goal in Speciifed Time Period

  • Predict that a goal will be scored within a specified time period
  • If the match is abandoned after the specified time period has finished the bet will be treated as a losing bet if no goal is scored in the specified time period
  • In the event of a dispute over the time of a goal, settlement will be based on the time listed by the Official Website
  • Injury time counts

xxii. Home Team Goal in Specified Time Period

  • Predict that a goal will be scored by the home team within a specified time period
  • If the match is abandoned after the specified time period has finished the bet will be treated as a losing bet if no goal is scored in the specified time period
  • In the event of a dispute over the time of a goal, settlement will be based on the time listed by the Official Website

xxiii. AwayTeam Goal in Specified Time Period

  • Predict that a goal will be scored by the away team within a specified time period
  • If the match is abandoned after the specified time period has finished the bet will be treated as a losing bet if no goal is scored in the specified time period
  • In the event of a dispute over the time of a goal, settlement will be based on the time listed by the Official Website

L. Other Soccer Markets Betting Rules

  1. X Minute Betting
    1. Predict the result at the end of nominated minutes of play
    2. If a match is abandoned after nominated minutes have elapsed bets stand
  2. First Half Result/Second Half Result
    1. Predict the result of two separate 45 minutes of play
    2. If a match is abandoned bets are void
    3. Injury time counts

 

25. SURFING

  1. For Outright betting and Group betting where there are more than 9 competitors, betting is offered on an All-In basis. No refunds will be given for non-starters, or for any competitors who retire or are disqualified mid-tournament. The Dead-Heat Rule will apply for group betting where competitors are knocked out at the same stage of the competition.
  2. For Group betting where there are 8 competitors or less, all competitors must commence the first heat that they are due to contest. If there are any non-runners, single wagers will be void and bets refunded. Affected multiples will be recalculated excluding that leg. The Dead-Heat Rule will apply where competitors are knocked out at the same stage of the tournament.
  3. For 2- and 3-Board betting, all competitors must start the heat.
  4. Wagers are paid on podium placing. Palmerbet does not recognise overturned decisions for betting purposes.
  5. All wagers stand regardless of postponement or change of venue.

 

26. SWIMMING

  1. Betting on the winner of an event is offered on an All-In basis. No refunds will be given for non-starters or for competitors who retire or are disqualified mid-meet.
  2. Payouts will be based on podium placing. Palmerbet does not recognize overturned decisions for betting purposes.
  3. For head-to-head matchups, both competitors must start the event.

 

27. TENNIS

  1. If a match is awarded to a player as a result of the disqualification or incapacity of an opponent, all single wagers placed on the Match Winner, Sets Betting, Correct Sets Order and Games Handicap are void. Affected multiples will be recalculated excluding that leg.
  2. For Total Games betting, the match must run to full completion (i.e. no retirement or disqualification), with the exception that at any time where the total has been exceeded the wager shall be considered complete.
  3. In Handicap and Totals betting where the handicap or total is a flat (whole) number, if the result lands on that flat number all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  4. For Match Winner and Total Games Doubles, the match must run to full completion.
  5. For First Set Winner and Set Score Betting, the applicable set must be completed for bets to stand.
  6. For Sets Total betting, a ball must be served in the third set of a best of three sets match and in the fifth set of a best of five sets match for bets to stand.
  7. For Most Aces and Most Double Faults Betting, the match must run to full completion.
  8. For Doubles Tennis betting, all named players must play for bets to stand. Any player substitution will void the market.
  9. Tournament outright betting is offered on an All-In basis. No refunds will be given for non-starters, or for competitors who retire or are disqualified mid-tournament. This includes, but is not limited to, Tournament Winner, Reach the Final and Reach the Semi Finals betting.
  10. For Tournament Head to Heads, Palmerbet pays on the player who advances the furthest in the singles competition of the tournament. Both players must commence their first round match for bets to stand. If there is a draw option offered, this will be the winning option if both players are eliminated in the same round. If there is no draw option the Dead-Heat Rule applies.
  11. If a match is postponed, rescheduled and runs to full completion, all wagers stand.
  12. For Player Season Specials, the nominated player(s) must serve at least one ball in one tournament that is applicable to the market.
  13. Bets will stand regardless of any change in court surface or venue.
  14. Match must run to full completion for To Win a Set betting unless stated player has already won a completed set.
  15. The 1st set must run to full completion for First Set Total Games Betting, bets void should 1st set not be completed.
  16. Ties Breaks – Match must run to full completions for Tie Break in Match betting for bets to stand unless a tie break has already been played.
  17. Set Tie Break markets must run to full completion of the nominated set for bets to stand.
  18. Total Games Odd or Even – Match must run to full completions for bets to stand.
  19. Score after Six games – At Least 6 games must be played in the first set for bets to stand.

 

28. VOLLEYBALL

  1. Matches must run to full completion for full match markets to stand. The exception will be if Total Points or Total Sets markets have already exceeded the nominated total.
  2. For First Set markets, the first set must be completed for bets to stand.

 

29. WATERPOLO

  1. All wagers on individual matches are based on the result at the end of scheduled normal time. This excludes extra time and any shootout.
  2. The match must run to the completion of normal time for bets to stand. The exception will be Totals betting which will be considered official for betting purposes once the nominated total has been exceeded, regardless of whether a match is suspended prematurely.
  3. On markets labeled to win the tournament or to qualify for the next round of a competition, extra time and any shootout will count for betting purposes.
  4. Head-to-Head and Group Betting
  1. Downhill and Super G: All skiers must leave the start gate and at least one competitor must complete the event for bets to stand. If all skiers fail to finish, all bets will be void.
  2. Slalom and Giant Slalom: All skiers must leave the start gate and at least one skier must complete both runs for bets to stand.
  3. Nordic Combined: Both jumpers/skiers must start both the 1st and 2nd part of the event for Head to Head bets to stand. All jumpers/skiers must start the first part of the event (irrespective of whether this is Ski Jumping or Cross Country) for Group bets to stand. If no listed jumpers/skiers finish the 2nd part of event then all Head to Head and Group bets are void.
  4. Ski Jumping: All jumpers must jump at least the first run for bets to stand.
  5. All Other Winter Sports Head-to-Head Betting: All skiers, teams, jumpers must leave the start line and at least one competitor must finish for bets to stand.

 

30. WINTER SPORTS

  1. Upon postponement of any event all bets stand until the event takes place. If the event is re-scheduled to another venue then all single bets are void and wagers refunded. Affected multiples will be recalculated excluding that leg.
  2. Unless otherwise stated, betting is on an ‘all in’ basis.
  3. Payouts will be based on the podium positions
  4. In the event of a tie, all bets to win will be paid as per the ‘dead heat’ rule.

 

31. YACHT RACING & SAILING

  1. Outright markets (including Handicap betting) are conducted on an All-In basis. No refunds will be given for non-starters. This will include any Group betting where the number of competitors is 9 or more.
  2. Yachting and Sailing bets are settled as per podium placing. Post-podium, Palmerbet does not recognise overturned decisions for betting purposes.
  3. For Group betting and race matchups where there are between 2 and 8 competitors, all competitors must start for bets to stand. If there are any non-starters, all single bets will be void and stakes refunded, whilst affected multiples will be recalculated excluding that leg.

Updated 15/04/2017.

Odds received at the time of bet placement.

Guarantees a win dividend equal to the highest win dividend of all 3 Australian totalisers + Starting Price (SP) as declared by the jurisdictions official price (ie NOP, SAOP VOP, QOP) where available, otherwise the VOP will be used. For each way bets, the place portion is paid at middle tote.

This product is the best of the 3 Australian TAB prices. For each way bets, the place portion is paid at middle tote.

Pays the best price fluctuation determined by the jurisdictions official price (ie NOP, SAOP VOP, QOP) where available, otherwise the VOP will be used. Note Top Fluc bets may be subject to deductions if there is a scratching. Top Fluc betting will be provided up to 35 minutes before a race.

Tote + 5%: This product is the Victorian Super TAB Win Dividend + 5%

This product is the Victorian Super TAB Place Dividend + 5%

This product is the middle dividend of the 3 Australian TAB prices

This product is the middle place dividend of the 3 Australian TAB prices

Guarantees the highest dividend of the Top Fluctuation and the Best Tote Dividends. For each way bets, the place portion is paid at middle tote.

The amount that can currently be withdrawn from your account. Any difference between this and your balance may be due to recent deposits or bonus bet turnover requirements. For more information on turnover requirements please see our promotional terms and conditions.

Loading