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Sports Rules

1. AMERICAN FOOTBALL / GRIDIRON

  1. Games are official after 55 minutes of play.
  2. Overtime counts for all markets unless stated otherwise.
  3. If a game is postponed and rescheduled to occur within 48 hours of the original start time, all wagers stand. If rescheduled for more than 48 hours later, all single wagers are void and wagers will be refunded. Affected MultiBets will be recalculated excluding that event or leg.
  4. All settlements are based on results and statistics provided by the relevant league's governing body:
    1. www.nfl.com
    2. www.ncaa.org
  5. We reserve the right to suspend any or all betting on a game at any time without notice.
  6. In the event of the scores being level following the handicap or total points being applied, the result is declared a 'push' and all stakes are refunded.
  7. All Outright markets include playoffs where applicable.
  8. Live Betting:
    1. Prices quoted are for the whole game inclusive of any overtime played.
    2. As the markets are in-running, we reserve the right to close the market at any time.
    3. For Live Betting purposes these rules apply unless stated otherwise.
    4. When scores are displayed in running, every effort is made to ensure the accuracy of the score and game time; however, no liability is accepted for incorrect information displayed.
    5. where a Handicap "Draw" price is offered the 'push' rule does not apply. Therefore should a result end in a handicap draw only bets placed on the handicap draw are settled as winners.
  9. Player/Proposition bets:
    1. In the event of an abandoned game all stakes are returned, unless a result is already determined through the course of play that has taken place.
    2. For player prop markets the player(s) in question must start the game for bets to have action.
    3. All proposition bets are singles only.
  10. Quarter and half markets:
    1. For bets based on the specific quarters or halves, the entire period of play must be played unless the result is already determined, except second half markets which do include overtime if played.
    2. The fourth quarter does not include overtime.
  11. Handicap Betting:
    1. Overtime counts for match handicap betting.
    2. Overtime does not count on quarter or half specific markets.
    3. In the event of a tie, stakes are refunded.
    4. For quarter and half betting the entire period must be played for bets to stand.
  12. Match betting: Overtime counts. In the event of a tie following overtime all stakes are refunded.
  13. Total points:
    1. Overtime counts for all total match / team total and prop points markets.
    2. Overtime does not count for total points on quarter and half specific markets.
    3. In the event of total points being exactly the nominated line all stakes are refunded unless a price for the exact amount is quoted.
    4. For quarter and half betting the entire period must be played for bets to stand.
  14. Revised half time markets:
    1. Markets that are revised at half time for the second half of that match include overtime.
    2. In the event of a tie all stakes are returned.
  15. First offensive play yard line:
    1. The result is determined by where the first offensive play from scrimmage takes place.
    2. In the event of the kick off being returned for a touchdown bets stand for the following kick off.
    3. In the event of a turnover the result is determined on where the first offensive play takes place from with respect to the receiving team's yard line.
  16. First turnover and first team to commit a turnover:
    1. For results purposes, only an interception or a fumble counts.
    2. A punt or 'turnover on downs' does not qualify as a turnover for settlement purposes.
    3. In the event of an abandoned game stakes are returned unless a turnover has already taken place.
  17. First offensive play: In the event of a false start penalty on the first offensive play, bets stand for the next offensive play that takes place without a false start penalty.
  18. First team/last team to score and first touchdown scorer:
    1. In the event of an abandoned game bets stand on scores that have taken place already, overtime counts for these markets.
    2. First touchdown scorers are all in play or not.
    3. Touchdown scorers are offered with the option of others on request.
    4. Only when a player is listed on NFL.com as 'inactive' for that match are the selections voided.
  19. First penalty is settled on the first penalty called, regardless of a team accepting or declining the penalty.

 

2. ATHLETICS

  1. Betting on the winner of an event is offered on an All-In basis. No refunds will be given for non-starters or for competitors who retire or are disqualified mid-meet.
  2. Payouts will be based on podium placing. Palmerbet does not recognize overturned decisions for betting purposes.
  3. For head-to-head match-ups, both competitors must start the event.

 

3. AUSTRALIAN RULES FOOTBALL

  1. Payouts will be based on the official declared result. Regular season Home and Away matches are settled at 'Normal Time' with no extra time played. In the event of a 'draw' where no draw option is offered 'dead heat rule' will apply and all wages will be paid at half face value of the ticket. For any Finals matches or any other Competition which includes extra time, markets will be settled on the completion of extra time, unless the draw is offered in the market.
  2. Where the draw option is offered, the bet is decided on the result at the end of normal time (i.e. extra time - an extension of normal time is not included.) For Margin betting, the Draw option is always offered, although in other betting options where the draw option is not offered, The Dead Heat Rule applies. In Quarter by Quarter markets for the purposes of betting the 'Draw at the end of any Quarter' market is one competitor only. Tribets are settled as any team under in the case of a draw when no extra time is played.
  3. Palmerbet reserves the right to suspend any or all betting on a game at any time without notice.
  4. Where a match is abandoned or postponed, and played within 7 days of the original scheduled date, all bets stand. Once the 7 days have expired, all single bets are void and wagers will be refunded while affected MultiBets will be recalculated excluding that event or leg.
  5. For match winners and goal kicking options, statistics used by www.afl.com.au will be the statistics used for payout purposes. For 1st Goal Scorer (Game/1st Quarter only), if the selected player is not in the starting 22 all wages on that selection will be refunded. For bets on first goalscorer of the match, goal doesn't need to be scored in 1st quarter. For quarter first goal scorer markets, if no goal in that quarter then bets refunded.
  6. Premiership/Minor Premiership/Make Grand Final : All In Betting. Any Team which has Points Deducted due to breaches of rules and regulations will be Deemed A Starter for resulting purposes. Any loss of Awards/Premierships after the completion of the Grand Final will be deemed null and void and all bets will stand.
  7. Top4/Top8 :For Betting purposes Any Team which has Points Deducted due to breaches of rules and regulations will be Deemed A Starter for resulting purpose i.e. All In Any decision made by the AFL regarding penalties is final.
  8. Least Wins/Wooden Spoon is paid on the team which has the least wins for the season. A draw is considered as half a win. In the event of more than one team having the same number of wins the position will be determined by the worst percentage as per official afl.com.au Ladder. Points deducted because of breaches of rules and regulations are excluded for resulting purposes. All In. Win Only
  9. Miss 4/Miss 8: For Any Team which has Points Deducted due to breaches of rules and regulations will be deemed a starter. If at the time a breach is announced, the loss of points means only one eventually can occur (ie Miss the 8 must occur) then all bets on that competitor are void and monies refunded. All decisions made by the AFL regarding penalties are final.
  10. For the Premier State market, payouts will be determined by the home state of the team that wins the Grand Final.
  11. For Brownlow Medal Bets, Outright bets will be paid on official results as presented on the night of the event. Any changes to the winner or the medal at a later date are ignored for betting purposes All-In betting only. For Groups/Head to Heads/Novelty markets, in the event of a tie between two or more players, then Dead Heat Rule applies.
  12. For Coleman Medal markets, Win and Place will be paid on the player who kicks the most goals in the  AFL regular season. and is awarded the Coleman Medal by the AFL. In the event of a tie between two or more players, then Dead Heat Rule applies. Any changes to the winner or the medal at a later date are ignored for betting purposes.
  13. For Norm Smith Medal Bets, outright bets will be paid on official results as presented on the day of the Grand Final. Any changes to the winner or the medal at a later date are ignored for betting purposes. All-In betting only. For Groups/Head to Heads/Novelty markets, in the event of a tie between two or more players, then Dead Heat Rule applies.
  14. Time of first goal - Pay on the time of First goal. As per official AFL website. Time of goal is resulted on the running clock, time on is included.
  15. Player Most Disposals (Group) Most SuperCoach/AFL Fantasy Points (Group) and Most Goals - Bets refunded if player not in the starting 22.
    1. Any player Head to Heads i.e. Most Disposal/Most Goals/Most SuperCoach Points/Most AFL Fantasy Points - All bets void if one or both of the players are not in the starting 22.
    2. Any Over/Under player markets (Includes Supercoash and AFL Fantasy points) - All bets void if the player is not in the starting 22.
    3. SuperCoach markets - Results as per "Herald Sun SuperCoach Points".
    4. AFL Fantasy markets - Results as per afl.com.au
    5. SuperCoach/AFL Fantasy - Please note scores may change slightly straight after completion of match, markets will be resulted on final official scores.
    6. Club Best and Fairests - Payout on the Official Club Best and Fairest. Betting will close at conclusion of round 14.
    7. Total Points for round - Over or Under Total Points for all games : If any match is abandoned or postponed by 7 days, then a reduction may be applied.
    8. Home/Away - Pick the Total and Winning Margin of Home Teams v Away Teams : If any match is abandoned or postponed by 7 days, then a reduction may be applied.

 

4. BROWNLOW MEDAL

  1. In the case of more than one winner of the Brownlow Medal, the Dead-Heat Rule will apply. The same applies for Each Way Bets with multiple place getters. The place portion will be paid on 1st, 2nd & 3rd. should three players tie for 1st, they will be deemed to have filled the first three placing.
  2. All Brownlow markets are considered All-in unless otherwise stated.
  3. Season head to heads & group betting, the Dead-Heat Rule will apply should two or more players tie. Players that have been suspended are ineligible.
  4. Suspended players are eligible for both Total Individual Player Votes Markets and for the player leading at the conclusion of the Round 10 votes. The Dead-Heat Rule will also apply should 2 or more players be on equal points.

 

5. BADMINTON

  1. Outright Betting is offered as All In, Quote Others. Refunds shall not apply should competitors withdraw from any event. For betting purposes, markets are settled upon podium presentations; overturned decisions will not be recognized.
  2. For Head to Head Betting, both competitors must take court for bets to stand.
  3. Should any match be postponed to another day, all bets are void.

 

6. BASEBALL

  1. Games are official after 5 innings of play. If the home team is leading, the game is official after 4.5 innings of play. If a game goes past 5 innings (including any extra innings) and is subsequently called off, suspended for the day or postponed, the winner is determined by the score after the last full innings of play (except in the case where the home team score to tie, or take the lead in the bottom half of the innings in which the game is called off – the runs do count).
  2. For Run Line betting, the game is official after 9 innings if the visiting team is winning, and after 8.5 innings if the home team is winning (8.5 Inning Rule).
  3. For Run Totals betting, the game is official after 9 innings if the visiting team is winning, and after 8.5 innings if the home team is winning, with the exception being that at any time the run total is exceeded, the wager is official.
  4. For Double Markets (Moneyline, Run Line and Run Total betting), where the number is a flat (whole) number, if the result lands on that flat number, all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg. 8.5 Innings Rule applies.
  5. Should either of the nominated pitchers withdraw before throwing a pitch all single wagers are void and refunded whilst affected multiple wagers will be recalculated excluding that leg.
  6. If a game is abandoned or postponed to another date, single wagers are void and refunded, whilst affected multiple wagers will be recalculated excluding that leg.
  7. First Half wagers are based on the first 5 innings, and the full 5 innings must be played. The Dead-Heat Rule applies.
  8. For specific Innings wagers, both teams must complete the innings for bets to stand.
  9. For First 3/5/7 Innings wagers, both teams must complete their respective innings for bets to stand. The Dead-Heat Rule applies.
  10. First 5 Innings/ FT and Double Result settles on the score at the end of the 5th inning plus the final score. Match must go 8.5 innings or more for bets to stand, bets void should match not reach over 8.5 innings. Includes extra innings if required.
  11. First/Last Team to Score and Individual Team Totals includes extra innings if required.
  12. Highest Scoring Innings includes extra innings, if required; match must go over the 8.5 innings for bets to stand.
  13. Hits/Home Run markets are settled as per the 8.5 Inning Rule. In the case of specific Inning / half Inning markets, the stated period must have been completed for bets to stand unless the result has already been determined.
  14. Regular Season markets: A team must play at least 160 games for regular season wins bets to stand.
  15. Season Player markets stand regardless of any inter-league/team trade which may occur.
  16. For Asian Baseball, the Dead-Heat Rule applies if the match is still tied after 12 innings. Further, for Asian Baseball, Matches are official after 5 innings. If the home team is leading, the game is official after 4.5 innings of play. Dead-Heat Rule applies to drawn matches once 5 complete innings are played. For run line & run total betting, match must run to at least the end of the 9th inning for bets to stand if the visiting team is winning and 8.5 innings if the home team is winning. All run line & total wagers stand regardless if match is stopped after 9 innings due to weather or time restrictions.

 

7. BASKETBALL

  1. Payouts are based on the official final score. Over-time (which is played when scores are level at the end of normal time and each subsequent overtime period) is included, unless otherwise specified.
  2. NBA Games are official after 43 minutes of play and College (NCAA) Games are official after 35 minutes of play. All non-NBA and non-NCAA matches are official at the end of normal time and any required over-time.
  3. Totals betting will be considered official for betting purposes once the nominated total has been exceeded, regardless of whether a match reaches the minimum time allowed for betting purposes. Overtime is included should it be required.
  4. Wire-to-Wire betting refers to a team leading the match at the end of each quarter. Wire-to-Wire betting excludes overtime.
  5. In Handicap, Line and Totals betting where the number is a flat (whole) number, if the result lands on that flat number all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  6. For First Half and First Quarter betting, the nominated period of play must be completed for bets to stand.
  7. For Player vs Player Points Scoring Match Ups, Most Points & Assists Match Ups and Most Points & Rebounds Match Ups all players must take the court for bets to stand. The Dead-Heat Rule applies and overtime is included should it be required. Individual Player performance (selected player total points, rebounds, assists or a combination of any / all three) includes overtime and player must take court for bets to stand.
  8. If a game is abandoned, postponed to another date, or fails to meet the above criteria, single bets are void and wagers will be refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  9. Second Half wagers relate solely to the score in the second half and include any over-time played (Scores start from 0-0 at half time). For US Basketball, the second half must have five minutes or less remaining in the second half at the conclusion of the match for bets to stand. All other matches must run to full completion.
  10. Halftime / Fulltime (HT/FT) includes overtime if required.
  11. Match Winner & Total Double, Line & Total Double and Super Line & Total Double all include overtime if required.
  12. Triple Margin I, Triple Margin II, Winning Margin & Exact Winning Margin includes overtime if required.
  13. First to 10, 20 & 30 Points are paid out as per official website of ruling body.
  14. Highest Scoring Quarter is paid as a normal time result only, excludes overtime.
  15. Individual Team Totals include overtime if required.
  16. Total Match Points Odd or Even include overtime if required.
  17. Last team to score includes overtime if required.
  18. First Quarter Line & Total Double and First Half Line & Total Double are both resulted at the completion of the respective quarters.
  19. Quarter by Quarter Leaders exclude Overtime.
  20. Selected NBA Daily specials will be offered - Groupings on Total Points by player and Highest Winning Margin for the day. Highest Point Scorer for the day includes overtime if required. All named players must take court for bets to stand and the Dead-Heat Rule shall apply should two or more players score the same amount of points. Highest Winning Margin includes overtime if required and Dead-Heat rule shall apply. All scheduled / nominated games must run to full completion for bets to stand.
  21. NBA Team Regular Season Wins will exclude play offs, nominated team must play at least 82 Regular season matches for bets to stand. NBA Division Winners are paid at the completion of the regular season. NBA Conference Winners paid at the completion of the Eastern & Western Conference Finals.
  22. The below listed following NBA Season Specials are All In. No refunds will be given and other players are available by request. All as paid as declared by www.nba.com:
  • Regular Season Most Valuable Player (MVP), Rookie of The Year;
  • Highest Season Average Point Scorer per Game (minimum 70 games must be played by the winner);
  • Highest Average Assists per Game (minimum 70 games must be played by the winner);
  • Highest Average Rebounds per Game (minimum 70 games must be played by the winner).
  1. NBA Championship is decided after the best of 7 games.

 

8. BOXING

  1. Results will be based on the official result at ringside. Results are not official for betting purposes until verified by officials at the fighting venue. If for some reason this cannot be clarified, then and only then will reference will be made to www.boxrec.com for settlement purposes. Should an official or unofficial sanctioning body overturn a fight decision based on an appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for betting purposes.

  2. In the event of a draw when the draw option is not offered, the Dead Heat Rule will apply.

  3. Should a contest be postponed, bets will stand for 48 hours. Once the 48 hrs have expired, all single bets are void and wagers will be refunded. Affected MultiBets will be recalculated excluding that event or leg.

  4. In the event of a 'no contest' being declared during the bout all bets will be made void, with the exception of selections where the outcome has already been determined.

  5. Should there be a substitution for one of the boxers, bets on the original contest will be void.

  6. Should there be a change in the advertised contest, e.g. a contest changes from a title fight to a non-title fight, bets will stand.

  7. Round Betting:

    1. Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round.

    2. Should for any reason the scheduled number of rounds be changed before the commencement of the contest, all round by round bets will be void.

    3. Where a contest finishes before the completion of the schedule number of rounds and the winner is decided by the judges' scorecards (technical decision/technical draw) then all round bets will be deemed losers.

    4. If the contest goes to the scorecards then all round bets will be deemed losers.

    5. Where a contest finishes before the scheduled number of rounds due to an accidental injury and the winner is not determined by the judges scorecards, all  bets will be void, unless the result has already been determined.

    6. For "Total Rounds" settlement purposes where half a round is stated then 1 minute 30 seconds of the respective round will define the 'half' to determine under or over. If the number of rounds for a fight is changed after this market has been set then all bets will be void.

    7. For "Go the Distance" market, should the scheduled number of rounds change, this market will be made void. In the result of a technical decision, the fight will have been deemed NOT to have gone the distance (the scheduled number of rounds.)

  8. Method of Victory:

    1. Market will be settled according to the official result as declared at ringside with the exception of a Technical Draw. Should this be announced given an accidental injury within the first four rounds forcing an early stoppage the market will be settled as void.

    2. Knockout (KO) is when the boxer does not stand up after a ten count. Technical knockout (TKO) is the three knockdown rule or if the referee steps in when it is decided that a fighter cannot safely continue to fight. If a fighter fails to answer a bell for the next round then this will also be deemed a TKO. For betting purpose, KO/TKO option also includes disqualification (DSQ) and retirement (RTD.)

  9. Technical Decision/Draw:

    1. If a fight is scheduled for more than four rounds and an accidental foul occurs causing an injury severe enough for the referee to stop the fight after four rounds have occurred the fight will result in a technical decision or TD awarded to the boxer who is ahead on the score cards at the time the fight is stopped.

    2. If the injury occurs from an accidental injury within the first 4 rounds all bets will be made void UNLESS the result has already been determined, or if the judges scorecards are used to determine a winner.

    3. If an intentional foul causes an injury and the injury results in the fight being stopped in a later round, the injured boxer will win by technical decision if he is ahead on the score cards.

    4. For betting purposes betting on rounds or group of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a technical decision before the end of the fight all bets will be settled as a win by decision. Round bets will be deemed losers.

    5. If an intentional foul causes an injury and the injury results in the fight being stopped in a later round, the fight will result in a 'technical draw' if the injured boxer is behind or even on the score cards. This will result in a draw being deemed the winner for betting purposes.

    6. In the event of a draw when the draw option is not offered, the Dead Heat Rule will apply.

 

9. CRICKET

  1. All Cricket Matches
    1. All cricket tournament and match markets will be settled on the official tournament results/match scorecards as provided by the ICC or other applicable officiating body. If no results are available, then the website http://www.cricinfo.com will be used for settlement purposes.

    2. Highest Opening Partnership – Both sides must complete their opening partnerships or bets are void unless a result has already been determined. In the event of a tie the Dead-Heat Rule applies. Should one of the opening batsman retire (hurt or otherwise) the partnership is deemed to continue with the next batsman until the first wicket falls.

    3. Batting Head to Head – Both players must face a ball for bets to stand. If either batsman’s innings is curtailed by weather or bad light all bets are void unless a result has already been determined. In the event of a tie the Dead-Heat Rule applies.
    4. Bowling Head to Head – Both players must bowl a ball for bets to stand. In the event of a tie the Dead-Heat Rule applies.
    5. Batsman Runs - Batsman must face a ball for bets to stand. If a batsman retires hurt his score at the end of his team's innings will be the result.
    6. Fall of next wicket - Should either batsman retire (hurt or otherwise) the partnership is deemed to continue with the next batsman until the wicket falls. If a team declares or reaches their target the total achieved by the batting team will be the result of the market.
    7. Next Over Betting (Over/Under & Odd/Even): Extras included for settlement purposes. Bets will be void if over is incomplete unless a result has already been determined. Market refers only to named over e.g. “5th over” refers to Over No.5 (directly following Over No.4). Due to Cricket Australia rules if zero runs are scored from the over all bets are void.
    8. Man of the Match – Pays on man of the match as declared on www.espncricinfo.com. Player must be in starting eleven for bets to stand.
    9. Race to 10//20/25 Runs – Both players must open the batting or bets are void. If either player is not out and does not have the chance to reach the total, bets are void unless a result has already been determined.
    10. First Over Runs – Over must be completed or bets are void, unless the maximum range offered has been achieved. Extras count for settlement purposes. Due to Cricket Australia rules if zero runs are scored from the over all bets are void.
    11. First Scoring Play – If runs are scored from a no ball extras will be deemed the winner.
    12. Wicket 1st Over – Over must be completed or bets are void, unless a wicket has fallen.
    13. Next Man Out - If either player retires hurt before the wicket falls or there is no wicket bets are void. Both named batsmen must be batting at the fall of the nominated wicket.
    14. Team Most Run Outs - Prices will be offered on which team creates the most run-outs whilst fielding. This market will be settled provided neither side loses more than 20% of their initial allocation of overs due to external factors unless the market has been unequivocally decided prior to any reduction in overs being announced.
    15. Method of Dismissal - If there is no wicket, bets are void. ‘Any Other’ includes hit wicket, handled ball, obstructing the field, timed out or hit the ball twice.
    16. Odd/Even – A ball must be bowled or bets are void.
    17. Player Performance Markets - Points will be awarded to the player in the following manner:

      1 point per run scored with the bat

      10 points per catch taken in the field

      20 points per wicket taken with the ball

      25 points per stumping carried out by the wicket keeper

      Player performance bets will be void (unless an unconditional conclusion has been reached) if the following does not occur;

      Test matches: A ball must be bowled in the third innings of the match for bet to stand.

      Limited overs: There must be no reduction in overs for bets to stand unless conclusion unequivocally reached prior to the loss of overs. Any points scored in a Super over will not count towards the players final total.

    18. Substitutes - For betting purposes, should a substitute come into a game, they will not be recognised for betting settlement. Should a substitute win a market (eg High Bat / Most Wickets) this market will be deemed void and all bets refunded as they were not in the starting 11. 

  2. Limited Overs (including One-Day Internationals, Twenty20s & Domestic One-Day cricket)
    1. If a match is transferred to a reserve day, all wagers will carry over.
    2. Head to Head – Pays on official result. In the event of a tie the Dead-Heat Rule applies unless a subsequent tiebreaker method is used to determine winner (e.g. super over, bowl-off) in which case the outcome will be settled on the result of this method. If the match is declared a 'no-result' bets are void. Note that for all other betting on the match (e.g. high bats, most sixes, batting & bowling head to heads etc.) the tiebreaker is not included.
    3. Most Runs/Most Wickets – Player must be in starting eleven for bets to stand but they do not have to face or deliver a ball. In the event of a tie the Dead-Heat Rule applies. A minimum of 20 overs for one-dayers and 10 overs for T20s must be completed unless team is bowled out or target has been reached (not including targets of less than 10 overs for T20s).
    4. Top Match Runscorer/Wicket Taker – Bets are void if both teams do not face 20 overs each for one-dayers and 10 overs for T20s unless team is bowled out or target has been reached (not including targets of less than 10 overs for T20s).
    5. Total Team Runs –The full number of specified overs must be bowled for bets to stand unless a team is bowled out. Duckworth-Lewis adjustments do not count for betting purposes.
    6. Highest 1st 6/15 overs – Bets void if both teams do not face the full amount of overs unless target has been reached or team has been bowled out. In the event of a tie the Dead-Heat Rule applies.
    7. Most Sixes/Most Fours/Most Batsmen Dismissed by Run Out – There must be an official match result for bets to stand. If there are reduced overs from those originally scheduled, bets will only stand in the following situations:
      1. If both scheduled innings lengths are equal (provided there is no further reduction of overs for the team batting 2nd)
      2. If the team batting 2nd exceeds their target regardless of the number of overs bowled.
    8. Total Runs (Over/Under)/Total Run Outs/Total Wides/Total Ducks – Bets are void if there is any reduction in the original scheduled overs for either team unless total has been exceeded. 
    9. Winning Margin/Tribet – Bets are void if there is any reduction in the original scheduled overs for either team.
    10. Highest Individual Score / Team of Top Batsman – Pays on the team of which the leading 1st Innings run scorer plays. Over restrictions as per rule Hi Bat/Run Scorer apply. Any reduction in limited overs matches for one side all bets will be voided.
  3. Test Matches/First Class Matches (including domestic cricket)
  1. If a match is officially abandoned then all undecided bets on the match are void.
  2. Match Result - In the event of a tie (where both teams have completed two innings each and have the same score) all bets to win on either team are paid as a Dead-Heat and bets on the draw are losing bets.
  3. Draw No Bet – Bets are void if the match finishes in a draw or tie.
  4. Double Chance – Bets are void if the match finishes in a tie.
  5. Most Points – Pays on the most points awarded for the match (e.g. Sheffield Shield).
  6. Most Runs/Most Wickets (innings) –50 overs must be completed for bets to stand unless team is bowled out or declares. Player must be in starting eleven for bets to stand but they do not have to face or deliver a ball.
  7. Most Runs/Most wickets (match) - All bets relate to the whole match (both innings). Player must be in starting eleven for bets to stand but they do not have to face or deliver a ball.
  8. Innings Runs –Unless a team is bowled out or an innings is declared, all bets will be void if 50 overs are not bowled. If an innings is declared at any point bets will be settled on the declaration total.
  9. Session Runs – If 20 overs are not bowled in a session all bets will be void.
  10. Test Match Finish – If the match finishes in a draw the winner will be deemed as Day 5, Session 3.
  11. Highest Opening Partnership – Applies to first innings only.
  12. First Innings Lead – Both teams must be bowled out or declare their first innings for bets to stand. In the event of a tie, Dead-Heat rules apply.
  13. To Score 50/100 – Batsman must face a ball for bets to stand.
  14. To Take 5 Wickets – Bowler must bowl a ball for bets to stand.
  1. Series/Tournament Betting
    1. Series Winner – If a series is drawn, and no draw price was quoted, all bets are void.
    2. If a tournament is not completed but a winner or winners are declared by the governing body, bets are paid on the winner(s) as declared (the Dead-Heat Rule applies), but if no winner is declared all bets are void.
    3. All tournament betting includes finals unless otherwise stated.
    4. Series Correct Score – If the number of matches to be played in a series changes from the number envisaged by the market offered all bets are void.
    5. Top Series Runscorer/Top Series Wicket Taker – In the event of a tie the Dead-Heat Rule applies. Betting is All-In and bets will stand if at least one game has been completed in the series. Runs scored and wickets taken in abandoned matches count for settlement purposes.

 

10. CYCLING

  1. Cycling bets are settled as per the official classification listing at the time of the podium presentation. Post-podium, Palmerbet does not recognise overturned decisions for betting purposes.
  2. Outright markets are conducted on an All-In basis. No refunds will be given for non-starters. This will include any group betting where the number of competitors is 9 or more.
  3. For competitor head-to-heads (2 cyclists) and group betting involving 3 - 8 competitors, all competitors must cross the official starting line for wagers to stand. Should any competitor not cross the official starting line, single bets will be void and stakes refunded, whilst multiple bets will be recalculated excluding that leg. Should only one cyclist complete the applicable stage or race, they will be deemed the winner. Should no cyclist in the head-to-head or group complete the applicable stage or race, then bets will be deemed void.

 

11. DARTS

  1. For all match related markets, for bets to stand both players must start the match and the match must reach full completion.
  2. The Dead-Heat Rule applies to Highest Checkout markets.
  3. Outright markets are conducted on an All-In basis. No refunds will be given for non-starters.
  4. If a tournament is abandoned or its location is altered, all wagers will be void.
  5. In matches where a price for a draw is offered, bets on either player to win will be losing bets should the match be drawn.
  6. Should the full number of sets not be played in a correct score markets, all bets will be void.
  7. Markets are settled upon podium presentation. Post Podium, overturned decisions are not recognized.

 

12. FIELD HOCKEY

  1. All wagers on individual matches are based on the result at the end of scheduled normal time. This includes any injury or stoppage time added, but excludes extra time and a penalty stroke shootout.
  2. The match must run to the completion of normal time for bets to stand. The exception will be Totals betting, which will be considered official for betting purposes once the nominated total has been exceeded, regardless of whether a match is suspended prematurely.
  3. On markets labelled to win the tournament or to qualify for the next round of a competition, extra time and penalty stroke shoot out will count for betting purposes.
  4. If a match is suspended or postponed then bets remain valid, providing the event is played within 48 hours at the same venue.
  5. Where the venue of any match is changed, all single bets will be void and stakes refunded. Affected multiple bets (parlays) will be recalculated excluding that leg.

 

13. FINANCIALS

  1. All-in betting applies.
  2. All interest rate markets are settled according to the Reserve Bank of Australia’s Cash Rate Target.
  3. ‘Next RBA Cash Rate Announcement’ is paid on cash rate target after the next official meeting or any unscheduled meeting which sees a change to the current rate.
  4. Exchange rate markets are settled according to official spot rate.
  5. ‘End of Year’ markets are for calendar year and settled according to Australian Central Standard Time.

 

14. GAA SPORTS

  1. Hurling
    1. Unless otherwise quoted, injury time counts but extra time does not count.
    2. Match Betting, Handicap Betting & Total Goal markets are resulted at the end of normal time. Extra time is not included.
    3. Should matches be postponed, bets will be refunded if match has not started within 24 hours of original start time.
  2. Gaelic Football
    1. Should matches be postponed, bets will be refunded if match has not started within 24 hours of original start time.
    2. Match Betting, Handicap Betting & Total Goal markets are resulted at the end of normal time. Extra time is not included.
    3. First Goal scorer bets are void if the selected player has not taken the field before the first goal is scored. Own goals do not count.
    4. Last Goal scorer bets will stand should the selected player have taken part in the match. Own goals do not count.

 

15. GOLF

  1. Six Pack Betting is over 18 Holes paying on the lowest score for the nominated round, all players in the group must tee off for bets to stand. All bets will be refunded should one or more players not tee off, the Dead-Heat Rule will apply.
  2. First Round Leader and Lowest Score for the Round is All In. Refunds will not apply should selected player not tee off and the Dead-Heat Rule applies should one or more player tie.
  3. Top 6, Top 10 & Top 25 are All In markets, refunds will not apply should selected player not tee off, the Dead-Heat Rule will apply i.e. should two players tie for 6th place, ticket face value is paid at 50% of total stake & winnings. Should three players tie for 6th place, ticket face value is paid at 33.34% of total stake & winnings and so on.
  4. Top Country bets are All In, should a named player not tee off. The Dead-Heat Rule will apply if two or more players have the same total at the end of the tournament. These will include Top Australian, Top American and Top Scandinavian etc.
  5. Tournament Betting and Tournament Groups of 9 or more players
    1. Bets are placed on an All-In basis. No refunds will be given for non-starters. Playoffs are included in determining the winner and any player beaten in a playoff is deemed to have tied for second.
    2. For the place portion of Each-Way bets and other placings bets (e.g. top 10, top 25) the Dead-Heat Rule will apply for players tied for the bottom position.
    3. Where a tournament is shortened (due to adverse weather conditions or otherwise), wagers will be settled on the official result regardless of the number of rounds played. Wagers accepted after the conclusion of a day’s play in a tournament where there is no further play which counts towards the result of a tournament, will be void and refunded whilst affected multiples will be recalculated excluding that leg.
    4. If a tournament is either officially abandoned or not completed within 14 days of commencement, all wagers are void, with the exception of options that have already been decided.
  6. Tournament Head to Heads (2 players) and Groups of between 3 and 8 players
    1. All players in the market must tee off and complete the round/tournament for bets to stand. Playoffs are excluded for betting purposes.
    2. The winner is the player who plays the most holes (excluding playoffs). If players have played an equal number of holes, then payouts are based on the best score. Holes played in a round that is subsequently abandoned, or for any reason does not count towards the result of a tournament, do not count. The Dead-Heat Rule applies unless a tie price has been offered.
  7. Single Round Betting including 2 and 3 balls and groups
    1. All players must tee off for wagers to stand.
    2. The Dead-Heat Rule applies unless a tie or draw option has been offered in the market. Playoffs are excluded unless otherwise stated.
    3. The winner is the player who plays the most holes (excluding playoffs). If both players play the same number of holes, the winner will be the player who shoots the best score for the round. Where a round is shortened (due to adverse weather conditions or otherwise), single bets will be void and stakes refunded. Affected multiples will be recalculated excluding that leg.
    4. For betting on the leader after a specified number of holes, that specified number of holes must be completed by all players for bets to stand.
    5. For 9 Hole/18 Hole Doubles, all players must complete the round for bets to stand.
  8. Make or Miss the Cut Betting
    1. For wagers to stand, the named player must play every hole up until the cut is made.
    2. A player will be deemed to have made the cut, if the player is eligible to play in the round after the cut is made, even if the player chooses not to play on. If a player is not eligible to play on after the cut has been made (regardless of whether the rules have been altered during the tournament) then that player will be deemed to have missed the cut.

 

16. HANDBALL

  1. All wagers on individual matches are based on the result at the end of scheduled normal time. This excludes extra time and any shootout.
  2. The match must run to the completion of normal time for bets to stand. The exception will be Totals betting, which will be considered official for betting purposes once the nominated total has been exceeded, regardless of whether a match is suspended prematurely.
  3. On markets labelled to win the tournament or to qualify for the next round of a competition, extra time and any shootout will count for betting purposes.
  4. If a game is postponed and rescheduled to occur again within 48 hours of the original start time, all wagers stand. If the rescheduled time is more than 48 hours after the original start time, all single wagers are void and wagers refunded, while affected multiples are recalculated excluding that leg.

 

17. ICE HOCKEY

  1. For US and Canadian NHL matches, Match Winner, Goal Line and Goal Total betting includes overtime and shootout. In the case of a shootout being required to decide the outcome of a match, only one goal will be awarded to the winning team. The exception is the normal time market, which will be resulted according to the result at the end of the third period (normal time).
  2. Exact Game Result, Exact Winning Margin, First Goal of the Match and First Period/FT Doubles betting includes overtime and shootout.
  3. The Dead-Heat Rule will apply for Highest Scoring Period, over time is excluded.
  4. For European ice hockey matches, results including Match Winner, Goal Line and Goal Total are based on normal time. Extra time and shootouts are not included.
  5. In Handicap, Line and Totals betting where the number is a flat (whole) number, if the result lands on that flat number all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  6. For US and Canadian NHL matches, Final Score betting includes any overtime and shootout played. In the case of a shootout being required to decide the outcome of a match, only one goal will be awarded to the winning team.
  7. NHL Games are official after 55 minutes of play. All non-NHL matches are official at the end of normal time. If a game is abandoned prior to these times, all single wagers are void and wagers refunded. Affected multiples will be recalculated excluding that leg.
  8. Totals betting will be considered official for betting purposes once the nominated total has been exceeded, regardless of whether a match reaches the minimum time allowed for betting purposes.
  9. If a game is abandoned or postponed to another date, single wagers are void and refunded, whilst affected multiple wagers will be recalculated excluding that leg.
  10. Grand Salami betting refers to the total number of goals scored across all games set down for a day’s play. All games set down for the day’s play, must reach the official time of 55 minutes of play, or single wagers are void and stakes refunded. Multiple bets will be recalculated excluding that leg. The exception will be that, if the total goals nominated for the day’s play is exceeded without all games being played to the official time of 55 minutes, then all wagers will stand.
  11. Team to Score X Goal - The winner will be the team to score the specified goal number first. This market does not include Overtime or Shootouts.

  12. Double Result - Settled on the score of the game at the end of the 1st and 3rd Periods.

  13. Race to X Goal - The winner will be the team to achieve the number of specified goals first. For live betting a "No Goal" option will be offered should neither team reach the target, pre-match bets will be pushed.

  14. Number of Goals/Total Goals Odd/Even - Includes overtime for settlement purposes

 

18. MOTOR RACING

  1. Motor sports bets are settled as per podium placing. Post-podium, Palmerbet does not recognise overturned decisions for betting purposes.
  2. Outright markets (including; but not limited to; Race Winner, Podium Finish, Top 6, Top 10, Points Finish, Fastest Lap, Practice, Pole Position, Winning Nationality, First Retirement) are conducted on an All-In basis. No refunds will be given for non-starters. This will include any group betting where the number of competitors is 9 or more.
  3. For Race competitor head-to-heads (2 competitors) and Race group betting involving 3 -8 competitors, all competitors must line up on the official starting grid for wagers to stand. The official starting grid is the grid after the warm up lap. Should any competitor start the race in a head-to-head or group of 3 -8 competitors from pit lane, the head to head or group will be void. Single bets will be refunded and multiple bets will be recalculated excluding that leg. Any both/all competitors retire the most completed laps wins. Retiring on the same lap will be deemed to have tied and the Dead-Heat Rule will apply.
  4. For Qualifying head-to-heads (2 competitors) and Qualifying group betting involving 3 -8 competitors, all competitors must start the first qualifying session for wages to stand. Leaving the pits is deemed as starting qualifying. Should any competitor not take any part in qualifying, then qualifying head-to-heads or qualifying group betting of 3 -8 competitors, will be void. Single bets will be refunded and multiple bets will be recalculated excluding that leg.
  5. Classified Drivers, To be Classified/Not to be Classified betting is paid based on whether the competitor is officially classified by the ruling body for that race. Competitors must start warm up lap (or pit start) for bets to stand. Warm up lap retirees are included as 1st lap retirements.
  6. Cars Failing To Complete 1st Lap will be paid on official 1st lap Retirements. Warm up lap retirees are included as 1st lap retirements.
  7. First Retirement, where more than 1 competitor retires on the same lap number, the Dead-Heat Rule will apply.
  8. Leader at the End of Lap One markets will indicate the grid position next to the competitor. If any of these grid positions are different at the conclusion of the warm up lap, the market will be void. If the race starts under a Safety Car the market will be void. Single bets will be refunded and affected multiples will be recalculated excluding that leg.
  9. Pole Position will be paid on best Qualification time once deemed officially complete, not including any demotions.
  10. Winning Margin & Winning Time Thousandths will be paid on official result and do not include any demotions.
  11. Safety Car will be paid if there is an official safety car released during the race. If the Race starts under safety car the market will be void. Single bets will be refunded and affected multiples will be recalculated excluding that leg.
  12. Betting on Drivers, Riders and Constructors championships will be paid once the podium positions for the final listed championship event are known. Post-podium for the final race, Palmerbet does not recognise overturned decisions for betting purposes.
  13. For Season competitor head-to-heads (2 competitors) and Season group betting involving 3 -8 competitors, all competitors must start a race for bets to stand.
  14. For Season Wins/Points all competitors must start a race for bets to stand.

 

19. MARTIAL ARTS / UFC

  1. Prices are offered for each fighter to win the fight, if there is no draw listed in the betting then dead heat rules apply and all bets are paid as half face value, this includes a fight which ends in a 'majority draw.' Bets will be settled on the official result announced in the ring and any subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result.)
  2. In the event of a 'no contest' being declared all bets will be made void.
  3. Should a contest be postponed, bets will stand for 48 hours, inclusive of the original date for the contest.
  4. Method of Victory/How fight will End: For the purposes of this market a KO includes the following
    1. Referee stoppage while fighter is standing
    2. Referee stoppage while fighter is on the canvas
    3. Stoppage by doctor
    4. Stoppage by corner
    5. Fighter retires due to injury
  5. Submission: For the purposes of this market a submission includes the following:
    1. Referee stoppage due to tap out
    2. Referee stoppage due to technical submission
    3. Fighter verbal submission (includes verbal submission due to strikes)
    4. In the event of a draw, disqualification or no contest the market will be void.
  6. Round Betting/What Round Will Fight End:
    1. If a fighter withdraws in the period between rounds the fight is deemed to have ended in the previous round for the purpose of “Round Betting” settlement
    2. Should the scheduled number of rounds be changed before the fight all “Round Betting“ bets will be made void
    3. Bets are deemed losers in both markets if the fight ends in a decision
  7. Total Rounds:For the purposes of settlement where a half round is stated then 2 minutes 30 seconds of the respective round will define the 'half' to determine under or over.
  8. Points Handicap: Any fighter who wins before the fight goes its scheduled distance is declared the winner. If the fight goes to a decision, then the cumulative scored of all three judges will be used to determine the winner. If the fight is a no contest, the market will be void.
  9. Round & Method Combo: The winning selection will be determined based on what Round the Fight ends and the Method of Victory. Bets will be deemed losers if the fight ends in a decision.

 

20. NETBALL

  1. Payouts for Match Winner, Line and Totals are based on the official final score. Extra time (which can be played when scores are level at the end of normal time and each subsequent extra time period) is included, unless otherwise specified.
  2. Margin betting and Half Time/Normal Time (HT/NT) Doubles are resulted at the end of normal time. Extra time is not included.
  3. The match must run to the completion of normal time for bets to stand. The exception will be Totals betting which will be considered official for betting purposes, once the nominated total has been exceeded, regardless of whether a match is suspended prematurely.
  4. In Handicap, Line and Totals betting where the number is a flat (whole) number, if the result lands on that flat number, all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  5. For First Half and First Quarter betting, the nominated period of play must be completed for bets to stand.
  6. Second Half wagers relate solely to the score in the second half and include any extra time played. (Scores start from 0-0 at half time). Matches must run to the completion of normal time for bets to stand.
  7. Individual Team Totals and Odd or Event Total Match Points include over time, if required.
  8. Player Match Ups include extra time if required, the Dead-Heat Rule will apply.
  9. Individual player total match points include extra time if required, named player must take court for bets to stand.
  10. Match Winner & Total Double and Super Line & Total Double both include extra time if required.

 

21. RUGBY LEAGUE

  1. Payouts are based on the official declared result including the end of any additional extra time. But, conditions do apply to specific betting options. Specifically, Half Time/Normal Time (HT/NT) Doubles and any bet type that involves Margin Betting are resulted at the end of normal time, excluding any extra time played. A price for the draw will always be included in margin betting.
  2. If the result of a match is a draw after extra time, the Dead-Heat Rule applies. The Dead-Heat Rule also applies if no extra time is applicable.
  3. In Handicap and Totals betting where the line or total is a flat (whole) number, if the result lands on that flat number, all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  4. Where an NRL match is abandoned or postponed and played within 7 days of the original scheduled date, all wagers stand. Once the 7 days have passed, all single wagers are void and stakes refunded. Affected multiple wagers are recalculated excluding that leg. The exception will be bets that have already been decided which will be settled (e.g. a match abandoned during the second half will have all bets already decided settled). For all non-NRL rugby league matches, this time limit will be 48 hours after the scheduled start time.
  5. Totals betting will be considered official for betting purposes once the nominated total has been exceeded, regardless of whether a match is completed.
  6. All bets stand, regardless of change of venue.
  7. For First and Last Scoring Plays and First and Last Points markets, if the match remains scoreless, then single wagers will be void and stakes refunded whilst affected multiples will be recalculated excluding that leg. The exception will be any market where no score is one of the betting options, where no score will be paid out as the winning option and all other options will be considered to be losing bets. These bets include any extra time.
  8. For Time of First Try betting, payouts are based on the official clock. Specifically the 8th minute ends at 08:00 (8 minutes and zero seconds) and the 9th minute begins at 08:01 (8 minutes and 1 second).
  9. For First to Score a Try involving between 2 and 5 players, all players must be in the starting 13 for bets to stand. If any listed player does not play or starts the match on the bench, all single wagers will be void and stakes refunded whilst affected multiples will be recalculated excluding that leg. These bets include any extra time.
  10. For First Try Scorer, Last Try Scorer to score a try and First Team Try Scorer markets, all bets stand regardless of any non-starters and for any players not in the game day 17, the stakes will be refunded for single bets, whilst multiples will be recalculated excluding that leg. These bets include any extra time.
  11. The First Try Scorer & Margin Double market will be settled as Any Other Result in the case of a match that is a draw at the end of normal time or an unlisted player scoring the first try.
  12. Second Half wagers relate solely to the score in the second half and include any extra time played (Scores start from 0-0 at half time).
  13. Salami betting refers to the total number of points scored across all games set down for a day’s or round’s play. All games set down for the day’s or round’s play must run to full completion, or single wagers are void and stakes refunded. Multiple bets will be recalculated excluding that leg. The exception will be, that if the total points nominated for the day’s or round’s play are exceeded without all games being played to full completion, then all wagers will stand.
  14. First Team to 10, 20, 30 & 40 Points all include extra time if required.
  15. First Try Scorer & Match Winner includes extra time if required; the event will be settled as Any Other Result should the first try scorer be unlisted and/or if the match remains a draw after extra time.
  16. Six Point Splits excludes extra time.
  17. The Half Dozen excludes extra time; Under 6.5 Points scored includes a draw.
  18. Total Match Points Bands includes extra time if required.
  19. Total Match Tries Over / Under includes extra time if required.
  20. Individual Team Totals include extra time if required.
  21. Exact 80 Minute Margin excludes extra time.
  22. Exact Game Total Includes extra time if required.
  23. 40/20 Kicked includes extra time if required.
  24. Jersey of First Try Scorer includes extra time if required.
  25. Man of Match for NRL Matches is awarded by TV station covering the Event. NRL matches are covered by both Channel Nine and Foxtel. Internationals and World Cup events are as awarded by the governing body.
  26. First Points & Win Match includes extra time if required.
  27. Individual Team Completion Rates include extra time and is expressed as a percentage, pays as per www.nrl.com.au.
  28. Most Tries match ups between 2 or more players include extra time if required, both players must take field for bets to stand.
  29. Individual Player Totals include extra time if required. Player must attempt at least one penalty or a conversion kick for bets to stand.
  30. Highest Scoring Half includes extra time if required.
  31. Team leading after the 20th minute pays on team leading at a commencement of 20th minute, bets void if scores are level.
  32. Team leading after the 60th minute pays on team leading at a commencement of 60th minute, bets void if scores are level.
  33. First Try Converted in First Half. Bets are void should a Try not be scored.
  34. First Try Converted in Second Half. Bets are void should a Try not be scored.
  35. Total Match Try Bands include extra time if required.
  36. Total Match Goals Bands include extra time if required. Field Goals do not count.
  37. Team Leading After Ten Minutes bets are void should scores be level.
  38. Individual Team Time in Possession markets include extra time, markets are expressed as a percentage and include extra time if required. Bets are paid as per www.nrl.com.au.
  39. Three Way Game Totals include extra time if required.
  40. Handicap With Tie markets in include extra time if required.
  41. Either Team Wins By Under 12.5 excludes extra time.
  42. Either Wins By Over 12.5 Points excludes extra time.
  43. Alternate Total Match Points Includes extra time if required.
  44. Individual Team Total Tries Over / Under markets include extra time if required.
  45. Individual Total Team Points Over / Under markets include extra time if required.
  46. Alternate Total Match Tries Over / Under markets include over time if required.
  47. Individual Total Team Points Over / Under markets include extra time if required.
  48. Alternate 2nd Half Tries markets include overtime if required.
  49. Individual Player Total Match Points Over/Under markets include extra time if required. Named player must attempt 1+ try conversion or penalty goal for bets to stand.

 

22. RUGBY UNION

  1. Payouts are based on the official declared result including the end of any additional extra time. But, conditions do apply to specific betting options. Specifically, Half Time/Normal Time (HT/NT) Doubles and any bet type that involves Margin betting are resulted at the end of normal time, excluding any extra time played. A price for the draw will always be included in Margin betting.
  2. If the result of a match is a draw after extra time, the Dead-Heat Rule applies.
  3. In handicap and totals betting where the line or total is a flat (whole) number, if the result lands on that flat number all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  4. Where a Super 14 or International Test match is abandoned or postponed and played within 7 days of the original scheduled date, all wagers stand. Once the 7 days have passed, all single wagers are void and stakes refunded. Affected multiple wagers are recalculated excluding that leg. The exception will be bets that have already been decided, which will be settled (e.g. a match abandoned during the second half will have all bets already decided settled). For all other rugby union matches, this time limit will be 48 hours after the scheduled start time.
  5. Totals betting will be considered official for betting purposes, once the nominated total has been exceeded regardless of whether a match is completed.
  6. All bets stand regardless of change of venue.
  7. For First and Last Scoring Plays and First and Last Points markets, if the match remains scoreless then single wagers will be void and stakes refunded, whilst affected multiples will be recalculated excluding that leg. The exception will be any market where no score is one of the betting options; where no score will be paid out as the winning option and all other options will be considered to be losing bets. These bets include any extra time.
  8. For Time of First Try betting, payouts are based on the official clock. Specifically, the 15th minute ends at 15:00 (15 minutes and zero seconds) and the 16th minute begins at 15:01 (15 minutes and 1 second).
  9. For Player Try Scorer head-to-heads, both players must be in the starting 15. If neither player scores a try, single bets will be void and stakes refunded whilst affected multiples will be recalculated excluding that leg. All other ties will be paid at half face value (the “Dead-Heat Rule”).
  10. For First Try Scorer, Last Try Scorer and First Team Try Scorer markets, all bets stand regardless of any non-starters and for any players not in the game day 22, the stakes will be refunded for single bets whilst multiples will be recalculated excluding that leg. These bets include any extra time.
  11. The First Try Scorer & Margin Double market will be settled as Any Other Result in the case of a match that is a draw at the end of normal time, or an unlisted player scoring the first try.
  12. Second Half wagers relate solely to the score in the second half and include any extra time played. (Scores start from 0-0 at half time).
  13. For Six Nations betting, the grand slam refers to a victory against all other teams in the competition. Triple Crown betting refers to one of England, Ireland, Scotland and Wales defeating the three other teams in the market. For both of these betting options the no grand slam or no triple crown shall be deemed the winner if no team defeats all others. Draws are not considered as victories or as half face value for the purpose of these markets.
  14. Premiership betting is All In. No refunds shall apply should a team lose premierships after the event has been completed or loss of competition points throughout the year.
  15. To Make The Final, To Make The Top 6, To Miss The Top 6 and Minor Premiership are all regular season markets, events are paid out according to subsequent ruling body of the tournament. No refunds shall apply should a team lose premierships or placings after the event has been completed or loss of competition points throughout the year.
  16. Conference Winners are regular season markets only, Finals do not count.
  17. Season Top Try Scorer is an All In market, refunds do not apply and only regular season matches apply.
  18. Halftime / Normal Time Double (HT/FT Double) does not include extra time.
  19. First Points & Win Match includes extra time if required.
  20. Jersey Number of First Try Scorer includes extra time if required.
  21. Individual Team Totals include extra time if required.
  22. Both Line & Total Double and Winner & Total Double include extra time if required
  23. Triple Margin, 5 Point Margin & Exact Winning Margin all exclude extra time.
  24. Total Match Points Bands Include extra time if required.
  25. Highest Scoring Half includes extra time if required.

 

23. SNOOKER

  1. For bets to stand both players must start a match and the match must reach full completion. Tournament outright betting is All In, Quote others, refunds will not apply should player withdraw from the tournament.
  2. If a match is postponed all bets will be void unless match commences within 24 hours of original schedule start time.
  3. Correct Score, Highest Break & Total Frames - Match must run to full completion for bets to stand.

 

24. SOCCER

  1. Wagers are determined on the result at the end of normal time. Normal time includes any stoppage time added by the referee. Extra time and any penalty shootout will not count in determining the final result of any match where a draw price is quoted. The only exceptions are for matches that are scheduled for a lesser duration (e.g. 60, 70 or 80) as agreed by the laws of the competition in which they are competing or agreed by both sides prior to kick-off. In such cases, all bets will be settled at the end of the agreed game length which includes time added on by the referee for stoppages. In circumstances where over 90% of the scheduled match time has been completed and the referee ends the match before the allotted time has elapsed then we will use that result for the settlement of all bets placed on the game. For matches where abandonment occurs before 90% of the match has been completed then all markets are void unless their result has already been decided before match was abandoned. If the abandoned match is continued from the point of abandonment and completed before the end of the next calendar day then all bets on the match will stand. If the abandoned match is started again from kick-off at the start of the first half and completed before the end of the next calendar day then all pre-match bets on the original fixture will stand and all in-play bets on the original fixture will be voided unless the result was already decided before the original abandonment. Where a bet is accepted on a match where no prices are on offer then that selection will be treated as a non-runner, but the remainder of any accumulative bet will stand provided there are not fewer than the stipulated minimum number of matches in the bet. Settlement will be at the price prevailing at the time the bet was placed and confirmed.
  2. Dates and kick-off times of matches shown on our website are for guidance purposes only. Bets will be accepted up until the advertised kick-off time.
  3. If a multi is reduced by non-runners the bet will stand irrespective of the minimum requirements laid down in these rules.
  4. Bets which do not meet the minimum requirements, except as provided elsewhere in these rules, will be void.
  5. Palmerbet reserves the right to void or stand any bet inadvertently accepted after the betting has closed or where the event was resolved or at a stage where the customer could have any indication of the outcome.
  6. For the purpose of deciding results on handicap betting, a number of goals (or half goals) is added to, or subtracted from, the total goals scored by the away team. Settlement of any handicap betting will be at the special odds shown alongside the match(es), using the actual score in the match adjusted for the handicap.
  7. In certain circumstances, Palmerbet may offer odds for a team to progress to the next round or to win a competition outright. In these instances no draw price will be quoted and replays, extra time and penalty shootout will count in determining settlement of the bet.
  8. Exotic Markets including, but not limited to, Correct Score, Half Time/Full Time Doubles, First Goalscorer and Teams to Score will all be resulted at the end of normal time.
  9. Time of Bets Bets on time of the first/last goal, time of first corner, time of first booking and interval bets will be settled as the time shown by the major UK TV station broadcasting the match.For time of first corner market, the time that the corner is taken will count.
    For time of first booking market, the time that the player is shown the card will count.
    In the event of a dispute, the decision of Opta Index will be final.
    If the match is not covered by British TV or by Opta, the verdict of the majority of the following websites will be final:
    www.soccerbase.com
    www.soccernet.com
    www.soccerbot.com
    www.flashscore.com
    www.futbol24.com
    www.livescore.co.uk
    www.soccerway.com
  10. Ante-post Bets : For ante-post bets, divisional play-offs do not count for the purposes of divisional each-way betting, ie. bets are settled on final league placing's before play-offs. Any subsequent demotions/points deductions after the last game of the season on the basis 'all-in play or .' Abandoned, postponed, venue changed or unplayed matches
  11. Unplayed or postponed matches that are not completed before the end of the next calendar day (local time in the country the match is being played) after the official kick-off time will be treated as a non-runner for settling purposes. If the venue of a match is other than is indicated on our website, the bet will stand provided the match has not been switched to the opponent's ground, in which case the match will be declared void.
  12. When an abandoned match reduces the clients bet to below the permitted minimum for a list the bet will stand, with the void match treated as non-runners for settling purposes. This ruling does not apply to bets involving first goalscorer which will stand provided a goal has been scored prior to abandonment. Bets on last goalscorer will be void in the event of abandonment.
  13. First/Last goalscorer: Own goals do not count for settlement of first/last goalscorer bets. Bets taken on first/last goalscorer will be void if that player does not take part in the game or if he comes on after the first goal is scored. Every effort is made to quote first/last player to score odds for all possible players. However, odds for other players are available on request and will count as winners if they score the first/last goal even if they are not named in our lists.
  14. Bets on last goalscorer will be void if that player does not take part in the game or does not come on as a substitute. In the event of a dispute over the award of a goal for first/last goalscorer or scorer special purposes, settlement will be in accordance with the result given by Opta Index within 24 hours of the final whistle. Any subsequent changes to the result will be ignored for settlement purposes
  15. Each-way first goalscorer betting: Each-way bets will be settled on first goal, second goal, third goal, fourth goal and fifth goal only. Players who do not score until after the fifth goal has been scored will be treated as losing selections. If less than five goals are scored in any given match Palmerbet will settle bets on those goals that are scored. If no goals are scored, all each-way bets will be regarded as losing bets. If a player enters the field of play after the first goal is scored, both the win and place part of the bet will be voided unless the first goal is an own goal in which case bets will stand. If a player is sent off or substituted before the first goal is scored, bets on that selection are deemed as losers. If a player scores the first goal of the match, both his win and place part are winners. If a player scores the second, third, fourth or fifth goal, only his place part is a winner. A player cannot be placed twice i.e. if he scores the second and third goal, only the second goal is deemed a winner.
  16. Each-way bets on no goalscorer, last goalscorer, first team goalscorers and scorecasts are not accepted. If any such bets are taken in error then the full stake will be invested as a win only bet. Place-only betting is not accepted. Extra time does not count. Own goals do not count. In cases where an own goal is one of the first five goals then the sixth goal will be settled as a winner on the place part of the each-way bet. If two of the first five goals are own goals then the sixth and seventh goals will be settled as winners on the place part of the each-way bet, etc. In all other cases Palmerbet football rules apply.
  17. Anytime goalscorer: A player will be considered to be a runner and bets will stand should the player play any part in the match.Goals scored in normal time only count for this market. Goals scored in extra time or in a penalty shoot-out do not count. Own goals do not count.
  18. Live Betting goalscorer betting: Own goals do not count for first/second or subsequent goalscorer. If any goal is an own goal, the result of the following goalscorer market will count for the settlement of the original one - e.g. second goal of the game is an own goal. The scorer of the third goal will be settled as the winner for both the second goalscorer and third goalscorer markets.
  19. Man of the Match: For Premier League games live on Sky Sports the market will be settled based on who Sky give the award to during their live broadcast. If no award is made during the live broadcast the result will be settled on the player who is listed as the man of the match in the match report on skysports.com. If the result on skysports.com is different from the result of the Sky live broadcast then the markets will be settled on the result from the live broadcast. For live Premier League games on BT Sports Man of the match bets will also be settled in accordance to who the broadcaster names during the programme. In the case of BT games, if no player is named during the programme then all bets will be voided. The player must be specifically named as the man of the match and not just simply referred to as the man of the match by one of the pundits. For matches in other competitions that are broadcast live on Sky Sports as well another channel, preference for settlement will be given to Sky Sports unless Paddy Power have specifically outlined in the naming of the market that the result will be settled on the official tournament or sponsor award. Any player who takes the field for any part of a match will be considered as a runner for settlement purposes. Only players not in the squad or unused substitutes will be considered non-runners.
  20. Number of corners / Number of goals / Bookings: These are known as special spreads. Bets on special spreads are only accepted on games for which we advertise them.Bets on number of goals include own goals. Bookings of managers, coaches or players who are yet to participate in the game (ie. substitutes) do not count. In the event of an abandoned match all bets on special spreads will be void unless the maximum quote has been obtained. For example, should a customer back 12 or more corners in a match and that match is abandoned when 13 corners have already been taken then that bet is a winner with all other bets on corners losers. Bets on 'number of corners' refers to corners taken and not corners awarded.
  21. Half time result: Bets on half-time result are settled on the result of a match at half-time including all injury and stoppage time.
  22. Card index: Bets on 'card index' are settled as follows: Yellow card = 10 points; Red card = 25 points. If a player is shown a yellow card and subsequently sent off this counts as 35 points. Maximum booking points a single player can receive in one match is 35 points. Bookings will only count for players taking part in the match. Bookings of managers, coaches or off the field of play will not count. Any bookings made during half-time will count, however bookings made after the final whistle do not count. Restrictions apply as to what special spread selections can be combined with in accumulative bets. For first booking if more than one player being booked in the same incident the first player to be shown a card by the match referee shall be deemed the winner. Both yellow and red cards count for this market. Booking times will be settled on the match time when the yellow or red card is shown and not when the foul or offence took place. Card Index Match Bet refers to which teams gets the most Card Index points during the match.
  23. Live Trebles: Yellow Card = 10 points. Red Card = 25 points. Normal Card Index rules apply. Please note that not all possible outcomes are listed here so it is possible that all quoted selections in this market will be losers.
  24. Corner Markets: Bets on number of corners refers to number of corners taken and not corners awarded. For time of corner markets, the time that the corner is actually taken will count and not the time it was awarded. For "Odd or Even" corner markets, 0 is counted as an even number. Multi Corners refers to number of 1st half corners multiplied by number of 2nd half corners. Team Multi Corners refers to number of 1st half team corners multiplied by number of 2nd half team corners. Markets for "Race to X Corners" will be settled on whatever team reaches "X" corners first. E.g. Race to 3 Corners will be settled on the first team to take 3 corners in the match
  25. Player to be Booked: For bets on 'player to be booked.' Players will be considered to be a runner and bets will stand should he play any part in the match. Only bookings in normal time (90 mins play) count. Any bookings made during half time will count; however, bookings made after the final whistle do not count. Bookings of players yet to participate in the game (ie. substitutes) do not count
  26. Scorecasts: First player to score/correct score doubles are now available on selected matches. To win you must successfully forecast both the player who will score the first goal in a selected match and also the correct score after 90 minutes play. If a player is selected who comes on after the first goal has been scored or does not take part in the match, the bet will be settled as a correct score single. In the event of a match being abandoned, bets will be void unless a goal has been scored prior to abandonment, when bets will be settled as singles on the selected first goalscorer at the appropriate odds. In the eventuality of all goals in the match being own goals, all bets will be settled as correct score singles at the correct score odds only.
  27. Double Chance: A double chance bet allows you to cover two of the three possible outcomes in a football match with one bet. Home team and draw - Your bet is a winner if the home team wins or draws the match. Away team and draw - Your bet is a winner if the away team wins or draws the match. Home team and away team - Your bet is a winner if the home team or the away team wins the match. Normal 90 minute betting rules apply.
  28. Goal Minutes: The goal minutes market is the total of the time in minutes of each goal scored. A goal scored at 23mins 25seconds will be settled as the 24th minute. All injury time goals will be counted as either 45 for injury time at the end of the first half or 90 for injury time at the end of the second half. This bet is 90 minutes only - extra time and penalties do not count. For team goal minutes, own goals count for the team that are awarded the goal.
  29. Wincast: Player to score/match result doubles To win you must successfully forecast both a player to score in a selected match and also the match result after normal time. If a player is selected who takes no part in the match then all bets will be void regardless of the match result. In the event of a match being abandoned, all bets will be void.
  30. Corner Markets: Bets on number of corners refers to number of corners taken and not corners awarded. For time of corner markets, the time that the corner is actually taken will count and not the time it was awarded. For "Odd or Even" corner markets, 0 is counted as an even number. Multi Corners refers to number of 1st half corners multiplied by number of 2nd half corners. Team Multi Corners refers to number of 1st half team corners multiplied by number of 2nd half team corners. Markets for "Race to X Corners" will be settled on whatever team reaches "X" corners first. E.g. Race to 3 Corners will be settled on the first team to take 3 corners in the match.
  31. Asian handicaps: An Asian handicap is a market where a handicap is applied to the match in order to make the prices more equal. The favourite in a match will have a negative handicap represented with a (-) symbol and will have to win by more goals than the handicap in order to be a winner. The outsider in the match will receive a positive handicap represented with a (+) symbol which will be added to the final score. The handicap will be added to one side only. Half-time Asian handicap markets will be settled on the half-time result. There are three types of Asian handicap:
    1. Whole ball handicap (e.g. Team A -0, Team A -1.0, Team A -2.0.) The handicap is applied to the final result of the match and the team with the most goals after the handicap has been applied will be the winner. If the number of goals for each team are level after the handicap has been applied, it will result in a push with the stake being returned. Example: Team A -2.0, Team B +2.0 If Team A win by three or more goals then all bets on Team A will be winners and bets on Team B will be losers. If Team A win by exactly two goals then all bets on the market will be pushed and the bet stake returned on both sides . If Team A win by exactly one goal, the match ends in a draw or Team B win the match then all bets on Team B will be winners and bets on Team A will be losers.
    2. Half ball handicaps (e.g. Team A -0.5, Team A -1.5, Team A -2.5) The handicap is applied to the final result of the match and the team with the most goals after the handicap has been applied will be the winner. Example: Team A -1.5, Team B +1.5 If Team A win by two or more goals then all bets on Team A will be winners and bets on Team B will be losers. If Team A win by exactly one goal, the match ends in a draw or Team B win the match then all bets on Team B will be winners and bets on Team A will be losers.
    3. Split ball handicaps (e.g. Team A -0 & -0.5, Team A -0.5 & -1.0, Team A -1.0 & -1.5) A split ball handicap is where the level of favouritism is between a half ball and a whole ball. In this case, your stake is being split equally between the whole ball and half ball handicaps. Example: Team A -1.0 & -1.5, Team B +1.0 & +1.5 If you place a $100 bet on Team A -1.0 & -1.5 then your bet is split into two $50 bets. The first bet is on the Whole Ball Handicap (Team A -1.0) and the second bet is on the Half Ball Handicap (Team A -1.5) If Team A win by two or more goals then all bets on Team A will be winners and bets on Team B will be losers. If Team A Win by exactly one goal then the stake on Team A -1.0 will be refunded and the stake on Team A -1.5 will be a loser. The stake on Team B +1.0 will be refunded and the stake on Team B +1.5 will be a winner. If the match ends in a draw or Team B win the match then all bets on Team B will be winners and bets on Team A will be losers.
    4. Alternative Handicap (e.g. Team A - 2, Handicap Draw -2, Team B +2) The handicap is applied to the final result of the match and the team with the most goals after the handicap has been applied will be the winner. Handicap draw is also an option in the alternative handicap markets meaning if the game is a draw after the handicap is applied, then this is the winning selection. Example: Team A -2, Handicap Draw -2, Team B +2. If Team A wins by exactly 2 goals, then Handicap Draw is the winning selection as after the handicap is applied the match has ended in a draw.

 

25. SURFING

  1. For Outright betting and Group betting where there are more than 9 competitors, betting is offered on an All-In basis. No refunds will be given for non-starters, or for any competitors who retire or are disqualified mid-tournament. The Dead-Heat Rule will apply for group betting where competitors are knocked out at the same stage of the competition.
  2. For Group betting where there are 8 competitors or less, all competitors must commence the first heat that they are due to contest. If there are any non-runners, single wagers will be void and bets refunded. Affected multiples will be recalculated excluding that leg. The Dead-Heat Rule will apply where competitors are knocked out at the same stage of the tournament.
  3. For 2- and 3-Board betting, all competitors must start the heat.
  4. Wagers are paid on podium placing. Palmerbet does not recognise overturned decisions for betting purposes.
  5. All wagers stand regardless of postponement or change of venue.

 

26. SWIMMING

  1. Betting on the winner of an event is offered on an All-In basis. No refunds will be given for non-starters or for competitors who retire or are disqualified mid-meet.
  2. Payouts will be based on podium placing. Palmerbet does not recognize overturned decisions for betting purposes.
  3. For head-to-head matchups, both competitors must start the event.

 

27. TENNIS

  1. If a match is awarded to a player as a result of the disqualification or incapacity of an opponent, all single wagers placed on the Match Winner, Sets Betting, Correct Sets Order and Games Handicap are void. Affected multiples will be recalculated excluding that leg.
  2. For Total Games betting, the match must run to full completion (i.e. no retirement or disqualification), with the exception that at any time where the total has been exceeded the wager shall be considered complete.
  3. In Handicap and Totals betting where the handicap or total is a flat (whole) number, if the result lands on that flat number all wagers are void and refunded. Affected multiple wagers (parlays) will be recalculated excluding that leg.
  4. For Match Winner and Total Games Doubles, the match must run to full completion.
  5. For First Set Winner and Set Score Betting, the applicable set must be completed for bets to stand.
  6. For Sets Total betting, a ball must be served in the third set of a best of three sets match and in the fifth set of a best of five sets match for bets to stand.
  7. For Most Aces and Most Double Faults Betting, the match must run to full completion.
  8. For Doubles Tennis betting, all named players must play for bets to stand. Any player substitution will void the market.
  9. Tournament outright betting is offered on an All-In basis. No refunds will be given for non-starters, or for competitors who retire or are disqualified mid-tournament. This includes, but is not limited to, Tournament Winner, Reach the Final and Reach the Semi Finals betting.
  10. For Tournament Head to Heads, Palmerbet pays on the player who advances the furthest in the singles competition of the tournament. Both players must commence their first round match for bets to stand. If there is a draw option offered, this will be the winning option if both players are eliminated in the same round. If there is no draw option the Dead-Heat Rule applies.
  11. If a match is postponed, rescheduled and runs to full completion, all wagers stand.
  12. For Player Season Specials, the nominated player(s) must serve at least one ball in one tournament that is applicable to the market.
  13. Bets will stand regardless of any change in court surface or venue.
  14. Match must run to full completion for To Win a Set betting unless stated player has already won a completed set.
  15. The 1st set must run to full completion for First Set Total Games Betting, bets void should 1st set not be completed.
  16. Ties Breaks – Match must run to full completions for Tie Break in Match betting for bets to stand unless a tie break has already been played.
  17. Set Tie Break markets must run to full completion of the nominated set for bets to stand.
  18. Total Games Odd or Even – Match must run to full completions for bets to stand.
  19. Score after Six games – At Least 6 games must be played in the first set for bets to stand.

 

Below rules in effect as of 15/1/2018

Pre-Match Betting

  1. All tennis bets will be settled in accordance with the official website for each tournament or tournaments governing body (www.wtatennis.com, www.itftennis.com)
  2. In the event of a match starting but not being completed then all markets will be void except in the case of 3 and 4.
  3. If a player or pairing retires or is disqualified in any match, the player or pairing progressing to the next round (or winning the tournament in the case of a final) will be deemed the winner. However, if the first set has not been completed (at the time of the retirement or disqualification) then all bets relating to that individual match will be void.
  4. In the event of a tennis match not taking place or if a player is given a walkover, bets on this match are deemed void.
  5.  In the event of a change in the number of sets to be played, match bets, first set market bets will stand, all other markets will be void.
  6.  In the event of a change of venue or from outside to indoor court and vice versa, all bets will stand, if there is a change of surface (from hard/carpet/clay/grass to a different type of surface) all bets will be void.
  7. Total Games/Handicap games related markets - For the purposes of such markets a tie-break is counted as one game. In the event of forfeited points or games, these will count for final settlement.
  8. In the event of retirement, disqualification or change of surface during a match, all total games/handicap games related bets will be void.
  9. In some competitions, matches that reach one set all are decided by a Champions tie-break. If a match is decided by a Champions tie-break then the Champions tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Champions tie-break. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void. For the purpose of bets taken relating to Total Games or game handicaps for the match, the Champions Tie-Break will be considered to be one game.
  10. Non-runners: Stakes will be refunded on players or teams withdrawn prior to the start of an event. 
  11. In the event of a tournament format (e.g. round robin), where a player winning a match does not necessarily mean that they progress to the next round, the player declared the official winner of the match by the relevant tournament governing body will be settled as a winner should a retirement occur after the completion of the first set.

Live-Betting

  1. In the event of a match starting but not being completed then all markets will be void except in the case of a player or pairing retires or is disqualified in any match, the player or pairing progressing to the next round (or winning the tournament in the case of a final) will be deemed the winner. However, if the first set has not been completed then all bets will be void.
  2. In the event of a tennis match not taking place or if a player is given a walkover, bets on this match are deemed void.
  3. In the case of retirements/disqualifications, all bets on completed sets and service games stand.
  4. Games/Alternative Games/Exact Games Won Margin: Market is resulted on the absolute difference in total games won by player A and total games won by player B. 

 

28. VOLLEYBALL

  1. Matches must run to full completion for full match markets to stand. The exception will be if Total Points or Total Sets markets have already exceeded the nominated total.
  2. For First Set markets, the first set must be completed for bets to stand.

 

29. WATERPOLO

  1. All wagers on individual matches are based on the result at the end of scheduled normal time. This excludes extra time and any shootout.
  2. The match must run to the completion of normal time for bets to stand. The exception will be Totals betting which will be considered official for betting purposes once the nominated total has been exceeded, regardless of whether a match is suspended prematurely.
  3. On markets labeled to win the tournament or to qualify for the next round of a competition, extra time and any shootout will count for betting purposes.
  4. Head-to-Head and Group Betting
  1. Downhill and Super G: All skiers must leave the start gate and at least one competitor must complete the event for bets to stand. If all skiers fail to finish, all bets will be void.
  2. Slalom and Giant Slalom: All skiers must leave the start gate and at least one skier must complete both runs for bets to stand.
  3. Nordic Combined: Both jumpers/skiers must start both the 1st and 2nd part of the event for Head to Head bets to stand. All jumpers/skiers must start the first part of the event (irrespective of whether this is Ski Jumping or Cross Country) for Group bets to stand. If no listed jumpers/skiers finish the 2nd part of event then all Head to Head and Group bets are void.
  4. Ski Jumping: All jumpers must jump at least the first run for bets to stand.
  5. All Other Winter Sports Head-to-Head Betting: All skiers, teams, jumpers must leave the start line and at least one competitor must finish for bets to stand.

 

30. WINTER SPORTS

  1. Upon postponement of any event all bets stand until the event takes place. If the event is re-scheduled to another venue then all single bets are void and wagers refunded. Affected multiples will be recalculated excluding that leg.
  2. Unless otherwise stated, betting is on an ‘all in’ basis.
  3. Payouts will be based on the podium positions
  4. In the event of a tie, all bets to win will be paid as per the ‘dead heat’ rule.

 

31. YACHT RACING & SAILING

  1. Outright markets (including Handicap betting) are conducted on an All-In basis. No refunds will be given for non-starters. This will include any Group betting where the number of competitors is 9 or more.
  2. Yachting and Sailing bets are settled as per podium placing. Post-podium, Palmerbet does not recognise overturned decisions for betting purposes.
  3. For Group betting and race matchups where there are between 2 and 8 competitors, all competitors must start for bets to stand. If there are any non-starters, all single bets will be void and stakes refunded, whilst affected multiples will be recalculated excluding that leg.

Updated 12/01/2018.

Odds received at the time of bet placement.

Guarantees a win dividend equal to the highest win dividend of all 3 Australian totalisers + Starting Price (SP) as declared by the jurisdictions official price (ie NOP, SAOP VOP, QOP) where available, otherwise the VOP will be used. For each way bets, the place portion is paid at middle tote.

This product is the best of the 3 Australian TAB prices. For each way bets, the place portion is paid at middle tote.

Pays the best price fluctuation determined by the jurisdictions official price (ie NOP, SAOP VOP, QOP) where available, otherwise the VOP will be used. Note Top Fluc bets may be subject to deductions if there is a scratching. Top Fluc betting will be provided up to 35 minutes before a race.

Tote + 5%: This product is the Victorian Super TAB Win Dividend + 5%

This product is the Victorian Super TAB Place Dividend + 5%

This product is the middle dividend of the 3 Australian TAB prices

This product is the middle place dividend of the 3 Australian TAB prices

Guarantees the highest dividend of the Top Fluctuation and the Best Tote Dividends. For each way bets, the place portion is paid at middle tote.

The amount that can currently be withdrawn from your account. Any difference between this and your balance may be due to recent deposits or bonus bet turnover requirements. For more information on turnover requirements please see our promotional terms and conditions.

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